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Team Up for a Tabletop Game

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Lesson Plan

Team Up for a Tabletop Game

Students will be able to play a cooperative tabletop game with a small group, demonstrating negotiation and problem-solving skills to achieve a common goal.

This lesson is important because it helps students develop crucial social-emotional skills like negotiation, problem-solving, and teamwork in a fun and engaging way. These skills are essential for success in school and life.

Audience

2nd Grade

Time

20 minutes

Approach

Through guided instruction, collaborative play, and reflective discussion.

Materials

Small group cooperative tabletop game (e.g., Hoot Owl Hoot!, Stone Soup), Team Game Slide Deck, and Gameplay Reflection Worksheet

Prep

Gather Materials & Review

10 minutes

  • Review the Team Game Slide Deck and practice the script.
    * Familiarize yourself with the rules of the chosen cooperative tabletop game.
    * Print copies of the Gameplay Reflection Worksheet for each student.
    * Prepare the tabletop game for easy distribution to small groups.

Step 1

Introduce Cooperative Games

3 minutes

  • Use the Team Game Slide Deck to introduce the concept of cooperative games.
    * Ask students: “What does it mean to 'cooperate' or 'work together'?”
    * Explain that in cooperative games, everyone wins or loses together.

Step 2

Explain Game and Roles

5 minutes

  • Using the Team Game Slide Deck, explain the specific cooperative game chosen for today.
    * Clearly outline the objective, basic rules, and any specific roles students might have.
    * Emphasize the importance of communication and listening to each other.

Step 3

Guided Strategy Session

5 minutes

  • Divide students into small groups (3-4 students per group).
    * Distribute the cooperative tabletop game to each group.
    * Walk through the first few turns with one group as an example, guiding them in discussing strategies and making collective decisions.
    * Encourage other groups to observe and then begin their own guided strategy discussions.

Step 4

Play the Game

5 minutes

  • Allow groups to play the cooperative game. Circulate among groups, providing support and prompting negotiation and problem-solving.
    * Remind students to practice good sportsmanship, celebrating successes and supporting each other through challenges.

Step 5

Group Reflection

2 minutes

  • Bring the class back together.
    * Distribute the Gameplay Reflection Worksheet.
    * Ask students to briefly discuss their experience in their groups: “What was challenging about working together?” “What was successful?”
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Slide Deck

Team Up!

What does it mean to cooperate?

Welcome students and introduce the idea of working together. Ask them what cooperation means to them.

Cooperative Games

Everyone on the same team!

  • Work with each other, not against each other.
  • Share ideas and listen to friends.
  • Reach a common goal together!

Explain that cooperative games are special because everyone works together toward one goal. Unlike competitive games, there are no individual winners or losers – just a team outcome!

Our Game Today: [Game Name]!

Let's learn the rules!

  • Objective: [Briefly state game objective]
  • How to Play: [Key actions/steps]
  • Your Role: [Explain any specific roles or general expectations]

Think: How can we work together to win?

Introduce the specific game chosen (e.g., Hoot Owl Hoot!). Go over the objective and simple rules. Ask students to think about how they might work together in this game.

Strategy Session

Plan together!

  • Talk about your ideas.
  • Listen to your teammates.
  • Decide on the best plan as a group.

Explain that before they start playing, they will strategize together. Emphasize that listening to everyone's ideas is key.

Let's Play!

Work together!

  • Communicate with your team.
  • Help each other make choices.
  • Have fun and be good sports!

As students play, remind them to communicate, negotiate, and help each other. Encourage positive feedback and problem-solving.

Time to Reflect

How did we do as a team?

  • What was easy?
  • What was challenging?
  • What did you learn about working together?

Conclude by asking students to think about their experience. Distribute the reflection worksheet.

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Game

Cooperative Tabletop Game: Forest Friends Adventure

Objective

Help all the forest friends reach their cozy homes before the sun sets (or before a certain number of "threat" cards are drawn).

Components (Teacher Prep - Can use existing game or create simple components)

  • Game Board: A path with spaces leading to several "home" spaces.
  • Forest Friend Pawns (4-6): Small tokens representing different forest animals (e.g., fox, rabbit, bear, deer).
  • Movement Die: A standard six-sided die.
  • Event Cards (15-20): Cards with simple instructions. Most cards will have positive movement (e.g., "Sunny Path! Move a friend 2 spaces.") or special actions (e.g., "Berry Bush! Draw an extra card."). A few cards will have negative events (e.g., "Tricky Path! Move a friend back 1 space.") or "threat" icons (e.g., "Dark Clouds Gathering!" - these count towards the loss condition).
  • Goal Markers: Place one on each "home" space.

How to Play

  1. Setup:

    • Place all Forest Friend Pawns at the start of the path.
    • Shuffle the Event Cards and place them face down in a draw pile.
    • Place Goal Markers on the "home" spaces.
  2. Taking Turns (Collaborative Decision):

    • On a player's turn, they roll the Movement Die and draw one Event Card.
    • Crucially, the entire group discusses and decides together which Forest Friend Pawn to move based on the die roll and the event card. For example, if a player rolls a 3 and draws a "Sunny Path! Move a friend 2 spaces." card, the group might decide to move one friend 5 spaces total (3 + 2), or they might decide to move two different friends (one by 3, one by 2) if the game allows.
    • If a "threat" card is drawn, it is set aside in a "threat pile."
  3. Winning the Game:

    • The team wins if all Forest Friend Pawns reach their respective "home" spaces before a predetermined number of "threat" cards (e.g., 3 or 4) are in the "threat pile."
  4. Losing the Game:

    • The team loses if the "threat pile" reaches its limit before all Forest Friend Pawns are safely home.

Negotiation & Problem-Solving in Action

  • Who to move? Students will need to discuss which friend is closest to home, which friend needs to avoid a "tricky path" space, or which move will help the team achieve the goal most efficiently.
  • When to use special actions? If an Event Card grants a special action, the team must decide the best time and way to use it for the collective good.
  • Dealing with challenges: When a "threat" card appears or a pawn moves backward, the team must work together to strategize how to overcome this setback and continue towards their goal.

Teacher Note: This game is a template. You can adapt it with different themes, rules, or even use an existing cooperative board game like Hoot Owl Hoot!, Stone Soup, or Peaceable Kingdom games, which are excellent for 2nd graders and fit the cooperative play objective.

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Worksheet

Gameplay Reflection Worksheet

Name: ____________________________

Thinking About Our Team Game

  1. What was the goal of our game today?



  2. What was one way your team worked together to try and reach the goal?






  3. Was there a time when your team had different ideas about what to do? How did you decide what to do?






  4. What was one challenge your team faced during the game? How did you try to solve it together?






  5. How did it feel to work with your teammates? (Circle one)

    • Great!
    • Good
    • Okay
    • A little tricky
  6. What is one thing you learned about working in a team today?






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