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Kindness Quest

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Lesson Plan

Kindness Quest Session 1

Introduce students to the concept of empathy by defining it, exploring feelings visually, and engaging in a matching game to practice perspective-taking.

Building empathy early helps students recognize and respect others’ emotions, fostering a supportive classroom culture and improving social skills.

Audience

6th Grade

Time

15 minutes

Approach

Interactive definition, visual support, and a guided card game.

Materials

Empathy Scenario Cards, - Feelings Chart Poster, and - Timer or Stopwatch

Prep

Prepare Session Materials

10 minutes

  • Print and cut out all cards from the Empathy Scenario Cards.
  • Hang or display the Feelings Chart Poster where all students can see it.
  • Have a timer or stopwatch ready.
  • Arrange seating in a circle or semicircle for easy discussion.
  • Review game rules and discussion prompts to ensure smooth facilitation.

Step 1

Welcome & Warm-Up

2 minutes

  • Greet students and briefly explain today’s focus on empathy.
  • Ask: “What does empathy mean to you?” and invite 1–2 quick responses.
  • Transition: “Let’s define empathy together.”

Step 2

Define Empathy

3 minutes

  • Show the Feelings Chart Poster.
  • Read definition aloud: Empathy is understanding how someone else feels and showing you care.
  • Point to various emotions and ask students to name situations that might cause those feelings.

Step 3

Empathy Match Game

7 minutes

  • Explain rules:
    • Students take turns drawing an Empathy Scenario Card.
    • Read the scenario aloud and identify the character’s feeling using the Feelings Chart.
    • Suggest one kind response to show empathy.
  • Start the timer for 7 minutes and guide turns around the circle.
  • Encourage brief discussion after each turn: “How would you feel in this situation?”

Step 4

Group Debrief & Wrap-Up

3 minutes

  • Ask: “What did we learn about understanding others’ feelings?”
  • Invite 2–3 students to share takeaways or examples from today’s game.
  • Challenge: “This week, notice one chance to show empathy to a friend—be ready to share next session!”
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Game

Empathy Match Game Overview

Objective: Help students practice recognizing emotions in real-life situations and responding with empathy.

Materials:

Prep (5 minutes):

  • Print and cut out all scenario cards from the Empathy Scenario Cards.
  • Shuffle cards and place them face-down in a stack.
  • Set timer for 7 minutes.

Instructions:

  1. Setup (2 minutes)
    • Arrange students in a circle.
    • Explain how the game will work (see Gameplay rules).
  2. Gameplay (7 minutes)
    • Students take turns drawing one card from the stack.
    • Read the scenario aloud.
    • Identify and name the character’s feeling (using the Feelings Chart Poster).
    • Propose one specific way to show empathy in that situation.
    • Group briefly affirms or adds to the empathetic response.
  3. Group Debrief (3 minutes)
    • Ask: “Which response felt most helpful? Why?”
    • Invite 2–3 students to share what they learned about empathy.
    • Challenge: “This week, notice one time you helped someone feel better. Be ready to share next session!”

Empathy Scenario Cards (#empathy-scenario-cards)

  1. You see a classmate sitting alone at lunch looking sad.



  1. Your friend lost their favorite toy and looks upset.



  1. A new student stands by themselves during recess.



  1. You notice someone got a bad grade and is staring at their paper quietly.



  1. A peer accidentally spilled lunch on their shirt and seems embarrassed.



  1. You hear someone crying after a test they thought they failed.



  1. A student wasn’t picked for the team and is walking away alone.



  1. You see a classmate struggling to carry a heavy backpack.



  1. A friend is worried about speaking in front of the class.



  1. Someone forgot their lunch and looks hungry at the cafeteria line.



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Lesson Plan

Kindness Quest Session 2

Help students understand the power of kind words by practicing giving genuine compliments through a relay game.

Using kind words boosts self-esteem, fosters positive peer relationships, and creates a supportive classroom climate.

Audience

6th Grade

Time

15 minutes

Approach

Discussion, demonstration, and a relay game.

Materials

Prep

Prepare Session Materials

10 minutes

  • Print and cut out the Kind Words Prompt Cards.
  • Set up the Compliment Relay Game area as described in the game instructions.
  • Have a timer or stopwatch ready.
  • Arrange seating into two facing lines for teams.
  • Review relay game rules and ensure cards are shuffled.

Step 1

Welcome & Recap

2 minutes

  • Greet students and remind them of last session’s empathy challenge.
  • Ask 1–2 students to share a time they showed empathy this week.

Step 2

Discuss Kind Words

3 minutes

  • Ask: “Why do words matter?” and invite brief responses.
  • Contrast hurtful vs. kind statements with examples.
  • Emphasize how compliments can make people feel valued.

Step 3

Compliment Demonstration

3 minutes

  • Invite two volunteers to come forward.
  • Give one volunteer a Kind Words Prompt Card.
  • Have them read the prompt and offer a genuine compliment to the other volunteer.
  • Highlight the importance of tone and sincerity.

Step 4

Compliment Relay Game

6 minutes

  • Divide students into two teams and have each team form a line facing the other.
  • Place a shuffled stack of Kind Words Prompt Cards in front of each first player.
  • On “Go,” each first player draws a card, reads the prompt, and gives a genuine compliment to the student opposite them.
  • The receiver says “Thank you,” then both move to the end of their line.
  • Continue passing cards and giving compliments until the timer ends.
  • Encourage clear, specific compliments and active listening.

Step 5

Debrief & Wrap-Up

1 minute

  • Ask: “How did it feel to give and receive compliments?”
  • Challenge: “Between now and our next session, offer at least one sincere compliment to someone in class. Be ready to share!”
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Game

Compliment Relay Game Overview

Objective: Give and receive sincere compliments quickly to build confidence, positive peer connections, and practice kind communication.

Materials:

Prep (5 minutes):

  • Print and cut out all cards from the Kind Words Prompt Cards.
  • Shuffle cards into a face-down stack for each team.
  • Arrange two lines of chairs (or tape markers) facing each other for teams.
  • Set timer for 6 minutes of gameplay.

Instructions:

  1. Setup (2 minutes)
    • Divide students into two equal teams and have them form single-file lines facing each other.
    • Place one shuffled stack of prompt cards in front of each first player.
    • Explain: “Each turn, you’ll draw a prompt, read it quietly, and give a genuine compliment to the person across from you.”
  2. Gameplay (6 minutes)
    • On “Go,” both first players draw a card at the same time.
    • Each reads the prompt and delivers a sincere compliment to their partner (e.g., “I like how you always…”).
    • The receiver responds with “Thank you.”
    • Both students then move to the end of their line—new players step forward.
    • Continue until the timer ends, aiming for clear, specific compliments and active listening.
  3. Debrief (2 minutes)
    • Ask: “What compliment stood out to you today?”
    • Invite 2–3 students to share how giving or receiving compliments felt.
    • Reinforce: “Kind words can brighten someone’s day—let’s keep noticing opportunities!”

Kind Words Prompt Cards (#kind-words-prompt-cards)

  1. Tell your partner something you admire about their creativity.


  2. Compliment a quality you appreciate in their work habits.


  3. Share one thing you like about how they treat others.


  4. Say something positive about their sense of humor.


  5. Point out one strength you’ve noticed in their teamwork.


  6. Tell them what you think they’re really good at in class.


  7. Praise a way they helped someone else recently.


  8. Compliment their kindness or friendliness.


  9. Share what you appreciate about their listening skills.


  10. Tell them one thing you respect about their attitude.


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Lesson Plan

Kindness Quest Session 3

Teach students to identify hurtful language, understand its impact, and practice turning negative statements into kind alternatives through a relay rephrasing game.

Recognizing the power of words and learning to rephrase hurtful statements fosters respectful communication, reduces conflict, and empowers students to respond with kindness.

Audience

6th Grade

Time

15 minutes

Approach

Discussion, demonstration, and a rephrasing relay game.

Materials

Prep

Prepare Session Materials

10 minutes

  • Print and cut out all cards from the Hurtful Word Cards.
  • Arrange two lines of chairs (or tape markers) facing each other for teams.
  • Have a timer or stopwatch ready.
  • Shuffle the hurtful-word deck and place one stack in front of each first player.
  • Review game rules and ensure you can model a rephrasing example clearly.

Step 1

Welcome & Recap

2 minutes

  • Greet students and remind them of last session’s challenge to catch and rephrase harsh words.
  • Ask 1–2 students to share any time they stepped in to turn hurtful language into something kinder.

Step 2

Introduce Hurtful Words

3 minutes

  • Ask: “What hurtful words have you heard that can really sting?”
  • List 2–3 examples on chart paper.
  • Discuss: “How do these words make someone feel?”
  • Emphasize impact: hurtful words can damage trust and self-esteem.

Step 3

Demonstration

3 minutes

  • Show one card from the Hurtful Word Cards: e.g., “You’re so stupid.”
  • Model rephrasing it into a kinder alternative: “Let me help explain—everyone learns at their own pace.”
  • Highlight key moves: replace labels with empathy and support.

Step 4

Word Swap Relay Game

6 minutes

  • Divide students into two equal teams and have them form single-file lines facing each other.
  • Place a shuffled stack of Hurtful Word Cards in front of each first player.
  • On “Go,” each first player draws a card, reads the hurtful phrase aloud, then immediately offers a kind rephrasing.
  • The partner responds “Thank you,” then both move to the end of their lines—new players step forward.
  • Continue until the timer ends, aiming for quick, respectful rephrasings and active listening.

Step 5

Debrief & Wrap-Up

1 minute

  • Ask: “Which rephrasing felt most powerful today?” Invite 2–3 quick shares.
  • Challenge: “This week, notice when someone uses a harsh word and practice turning it around. Be ready to share in our final session!”
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Game

Word Swap Relay Game Overview

Objective: Practice transforming hurtful phrases into supportive, kind statements to promote respectful communication.

Materials:

Prep (5 minutes):

  • Print and cut out all cards from the Hurtful Word Cards.
  • Shuffle cards into a face-down stack for each team.
  • Arrange two lines of chairs (or tape markers) facing each other for teams.
  • Set timer for 6 minutes of gameplay.

Instructions:

  1. Setup (2 minutes)
    • Divide students into two equal teams and have them form single-file lines facing each other.
    • Place one shuffled stack of hurtful-word cards in front of each first player.
    • Explain: “When you draw a card, read the hurtful phrase aloud. Then, rephrase it into a kind, supportive statement.”
  2. Gameplay (6 minutes)
    • On “Go,” both first players draw a card simultaneously.
    • Each reads the hurtful phrase and immediately offers a kinder rephrasing (e.g., “You’re so stupid” becomes “Can I help explain? Everyone learns differently.”).
    • The partner responds with “Thank you.”
    • Both students then move to the end of their line—new players step forward.
    • Continue until the timer ends, focusing on quick thinking and empathy.
  3. Debrief (2 minutes)
    • Ask: “Which rephrasing felt most helpful?”
    • Invite 2–3 students to share their favorite turn-around from the game.
    • Reinforce: “Turning harsh words into supportive ones helps everyone feel respected.”

Hurtful Word Cards (#hurtful-word-cards)

  1. “You’re so stupid.”


  2. “Why are you such a loser?”


  3. “Nobody likes you.”


  4. “You’re the worst partner ever.”


  5. “You’ll never get this right.”


  6. “You’re annoying me.”


  7. “Stop being such a baby.”


  8. “You made everything go wrong.”


  9. “You don’t belong here.”


  10. “I can’t stand you.”


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Lesson Plan

Kindness Quest Session 4

Celebrate and reinforce students’ growth in empathy and kindness through reflection on successes, goal-setting, and a collaborative game that chains positive statements.

Reflection and celebration consolidate learning, boost motivation, and encourage sustaining kindness habits beyond the group sessions.

Audience

6th Grade

Time

15 minutes

Approach

Reflection, goal-setting, and collaborative game.

Materials

Prep

Prepare Session Materials

10 minutes

  • Print copies of the Kindness Reflection Worksheet.
  • Gather a yarn ball or soft toss ball for the Kindness Web Game.
  • Clear a space where the group can stand in a circle.
  • Review game rules and reflection prompts to ensure smooth facilitation.

Step 1

Welcome & Review

2 minutes

  • Greet students and recap the kindness challenges from previous sessions.
  • Invite 2–3 students to share one empathy or kindness victory they experienced this week.

Step 2

Reflection Activity

4 minutes

  • Distribute the Kindness Reflection Worksheet.
  • Prompt students to write:
    • One thing they did to show empathy or kindness.
    • How it made them feel and how it affected others.
    • A personal goal for continuing kind actions.
  • Circulate to support students as needed.

Step 3

Kindness Web Game

7 minutes

  • Have students stand in a circle.
  • Teacher holds one end of the yarn ball, states a kind action they practiced (e.g., complimenting a friend).
  • While holding their yarn, they toss the ball to another student, who shares their kind action and tosses it onward, holding their yarn string.
  • Continue until everyone has shared, creating a visible web of kindness.

Step 4

Debrief & Wrap-Up

2 minutes

  • Ask: “How did sharing and seeing our kindness web feel?”
  • Encourage students to keep their reflection sheets for inspiration.
  • Challenge: “Over the next month, practice one kindness goal from your worksheet each week and notice its impact!”
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Lesson Plan

Kindness Quest Session 5

Students will explore how words can uplift or harm by sorting impactful words and discussing their emotional effects.

Recognizing the emotional weight of individual words empowers students to choose language that builds self-esteem, trust, and positive relationships.

Audience

6th Grade

Time

15 minutes

Approach

Sorting game, discussion, and reflection.

Materials

  • Impact Word Cards, - Posters labeled “Build Up” and “Tear Down”, - Tape or Magnets, and - Timer or Stopwatch

Prep

Prepare Session Materials

10 minutes

  • Print and cut out all cards from the Impact Word Cards.
  • Create two large posters: one labeled Build Up, the other Tear Down.
  • Position posters side by side with tape or magnets in a clear area.
  • Shuffle the Impact Word Cards and place face-down in a stack.
  • Review game rules and discussion prompts to ensure smooth facilitation.

Step 1

Welcome & Warm-Up

2 minutes

  • Greet students and ask: “What’s one positive word you like to hear?” Invite 2–3 responses.
  • Transition: “Today we’ll see how individual words can build someone up or tear someone down.”

Step 2

Introduce Word Impact

3 minutes

  • Explain: “Some words make us feel good, others can really hurt our feelings.”
  • Show examples: point to a dummy positive word (e.g., support) and a negative word (e.g., useless) and ask: “How might each word make you feel?”
  • Emphasize that every word carries power.

Step 3

Build-Up vs Tear-Down Relay

7 minutes

  • Divide students into two teams and have each form a single-file line.
  • Place the Build Up and Tear Down posters at the far end of the room.
  • On “Go,” the first student on each team draws one Impact Word Card, reads it aloud, and runs to tape it under the correct poster.
  • They return, tagging the next teammate to go.
  • Continue until all cards are sorted or the timer (7 minutes) ends.
  • Encourage quick, confident decisions—no overthinking!

Step 4

Group Debrief & Reflection

3 minutes

  • Gather students around the posters.
  • Review each word under **Build Up
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