Lesson Plan
Reward Foundations Plan
Students will learn how positive reinforcement connects behaviors to rewards and will generate classroom reward ideas to boost motivation.
Understanding why rewards matter helps students see the link between their actions and outcomes, fostering engagement and a positive classroom culture.
Audience
6th Grade
Time
20 minutes
Approach
Interactive poll, slide discussion, and brainstorm activity.
Prep
Review and Setup
5 minutes
- Review the Why Rewards Work Slide Deck
- Familiarize yourself with the Reinforcement Talk Track
- Set up the Quick Wins Poll in your polling tool or platform
- Prepare materials and display area for the Classroom Reward Brainstorm Activity
Step 1
Warm-Up: Quick Wins Poll
3 minutes
- Launch the Quick Wins Poll
- Ask students to select which classroom reward most motivates them
- Display and briefly discuss poll results to spark interest
Step 2
Introduce Positive Reinforcement
5 minutes
- Present the Why Rewards Work Slide Deck
- Follow the Reinforcement Talk Track to explain how rewards reinforce behavior
- Highlight examples of simple rewards in daily life
Step 3
Class Discussion
4 minutes
- Invite students to explain why they chose their poll responses
- Discuss how those rewards make them feel and drive behavior
- Connect ideas back to slide concepts
Step 4
Activity: Classroom Reward Brainstorm
6 minutes
- Pair students and have them list 3–5 potential classroom rewards
- Encourage creativity (stickers, extra recess, partner projects)
- Collect and display top ideas on the board
Step 5
Cool-Down Reflection
2 minutes
- Ask each student to write one classroom goal and the corresponding reward they’d like to earn
- Collect responses for future reinforcement planning
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Slide Deck
Why Rewards Work
Connecting behavior to motivation through positive reinforcement.
Use #FF5733 for the title and #FF6F43 for accent elements. Welcome students and introduce the topic: “Today we’re exploring how rewards help us learn and grow.” Outline the lesson objective: understand positive reinforcement.
What Is Positive Reinforcement?
Positive reinforcement is when we give a reward after a desired behavior, making it more likely to happen again.
Explain that positive reinforcement means adding something pleasant to increase a behavior. Use #FF6F43 for key terms. Ask: “Can you think of a time you got a reward and did something great afterward?”
Why Rewards Matter
• Boosts motivation and engagement
• Shapes good habits and behaviors
• Builds confidence and a positive classroom culture
Highlight benefits using #FF8760 bullet icons. Ask students to share why they think each point matters.
Everyday Rewards in Action
• At home: praise for chores
• In sports: trophies for wins
• In games: points for progress
• In class: stickers, extra recess, group rewards
Use real-life images or icons in #FF5733. Invite volunteers to share examples from home, sports, or games, then tie back to classroom rewards.
Bringing Rewards to Our Class
Next up: Brainstorm 3–5 classroom rewards you’d love to earn. Think creative—stickers, free time, partner projects—and we’ll share as a group!
Prep students for the brainstorm activity. Remind them they’ll create reward ideas for our class. Use #FF6F43 highlights on next steps.
Script
Reinforcement Talk Track
Slide 1: Why Rewards Work
“Good morning, everyone! Let’s look at our first slide: Why Rewards Work. Today, we’re exploring how rewards help us learn and grow. By the end of this lesson, you’ll understand positive reinforcement—how giving something you like after a good behavior makes you want to do it again. Ready to dive in?”
(Click to Slide 2)
Slide 2: What Is Positive Reinforcement?
“Here’s our definition: Positive reinforcement is when we give a reward after a desired behavior, making it more likely to happen again. Think of it like this: when you get a sticker for a job well done, you feel proud and want to keep up the good work.
Can you think of a time you got a reward and then did something great afterward? Shout out an example!”
Possible follow-ups:
- “That’s a fantastic example—so praise made you feel good and you kept going!”
- “Nice—so once you saw that prize, you practiced even harder.”
(Click to Slide 3)
Slide 3: Why Rewards Matter
“Rewards aren’t just fun—they have three big benefits:
• Boost motivation and engagement
• Shape good habits and behaviors
• Build confidence and a positive classroom culture
Which benefit stands out to you? Why does boosting motivation matter?”
Follow-up prompts:
- “I hear that motivation helps you stay focused—absolutely!”
- “Yes, building confidence makes you more willing to try new things.”
(Click to Slide 4)
Slide 4: Everyday Rewards in Action
“We see rewards outside of school all the time:
• At home: praise for chores
• In sports: trophies for wins
• In games: points for progress
• In class: stickers, extra recess, group rewards
Who can share an example of earning points or trophies in a game or sport? How did it make you feel?”
(Click to Slide 5)
Slide 5: Bringing Rewards to Our Class
“Now it’s your turn! Soon you’ll brainstorm 3–5 classroom rewards you’d love to earn—stickers, extra free time, partner projects, whatever sparks your imagination. Get ready to share your ideas and help shape our classroom culture!”
Warm Up
Quick Wins Poll
Objective: Kick off our lesson by letting students vote on the classroom reward that motivates them most.
Question: Which of these rewards would make you most excited to demonstrate great behavior?
- Stickers or Badges
- Extra Recess Time
- Homework Pass
- Partner/Group Project Choice
Instructions for Teacher:
- Launch a live poll (in-class, on paper, or via your digital tool) with these four options.
- Give students 30–45 seconds to submit their vote.
- Display the results to the class to spark a brief conversation: “Why do you think that reward stood out to you?”
Activity
Classroom Reward Brainstorm
Objective: In pairs, students will generate creative and motivating classroom rewards, then share top ideas with the class.
Materials Needed:
- Paper or sticky notes
- Marker or pen
- Display area (whiteboard or chart paper)
Instructions:
-
Pair Up (1 minute): Find a partner and grab paper or sticky notes.
-
Brainstorm (4 minutes): Together, list 3–5 classroom rewards you’d love to earn for good behavior. Be as creative as you like! Here are some ideas to spark your thinking:
- Tangible items (stickers, badges, small prizes)
- Privileges (extra recess, homework pass, tech time)
- Classroom roles (line leader, helper of the day)
- Collaborative rewards (group games, partner project choice)
-
Write & Illustrate: On separate sticky notes or lines of your paper, write each reward idea. You may add a small doodle or symbol to represent it.
-
Share & Vote (1 minute): One pair at a time, place your top 2 ideas on the display area. As a class, we’ll do a quick “thumbs up” vote on each idea to see which ones excite us most.
-
Reflect: Teacher will collect all ideas and tally votes. We’ll use the top-voted rewards in our positive reinforcement plan for this week.
Follow-Up Questions:
- Which reward got the most “thumbs up”? Why do you think it’s popular?
- How might earning this reward help you stay focused and motivated?