Lesson Plan
Twos Times Table Turbo!
Students will be able to accurately recall and apply multiplication facts for the number two up to 2x12.
Mastering basic multiplication facts, especially for the number two, is crucial for developing a strong foundation in mathematics. This lesson helps students build confidence and fluency, essential for more complex multiplication and division concepts.
Audience
3rd Grade Students
Time
30 minutes
Approach
Interactive learning and practice.
Materials
Whiteboard or projector, Markers or pens, Twos Times Table Turbo! Slide Deck, Multiplication by Twos Worksheet, Answer Key: Multiplication by Twos Worksheet, Two-rific Flashcards (optional), and Two-Step Race! (optional)
Prep
Teacher Preparation
10 minutes
- Review the Twos Times Table Turbo! Slide Deck and familiarize yourself with the content.
- Print copies of the Multiplication by Twos Worksheet (one per student).
- Print the Answer Key: Multiplication by Twos Worksheet for quick grading.
- (Optional) Prepare or print Two-rific Flashcards for extra practice.
- (Optional) Gather materials for the Two-Step Race! game (dice, small game pieces).
- Ensure whiteboard/projector and markers are ready.
- Review all generated materials as needed.
Step 1
Warm-Up: Double Trouble!
5 minutes
- Display the first slide of the Twos Times Table Turbo! Slide Deck.
- Ask students to quickly share what it means to 'double' a number. Discuss how 'doubling' is the same as multiplying by two.
- Pose a few quick 'double' questions (e.g., 'Double 3!', 'Double 7!'), having students respond chorally or by raising hands.
Step 2
Exploring the Twos Times Table
10 minutes
- Go through the Twos Times Table Turbo! Slide Deck, explaining each multiplication fact from 2x0 to 2x12.
- Use visual aids and examples from the slides to illustrate the concept of groups of two.
- Encourage students to recite the multiplication facts along with you.
- Ask questions like, 'If I have 5 pairs of socks, how many socks do I have in total? How can we write that as a multiplication problem?'
Step 3
Worksheet Practice: Two-rific Training
10 minutes
- Distribute the Multiplication by Twos Worksheet to each student.
- Explain that they will practice their 2x facts independently.
- Circulate the room to provide support and answer questions.
- After most students have completed the worksheet, briefly review the answers using the Answer Key: Multiplication by Twos Worksheet.
Step 4
Cool-Down: Two-Minute Challenge
5 minutes
- Display the last slide of the Twos Times Table Turbo! Slide Deck.
- Ask students to quickly write down two new things they learned or two strategies they used to remember their 2x facts.
- Collect their responses as an exit ticket. Optionally, if time permits, play a quick 'Pop Quiz' using the Two-rific Flashcards or play a round of Two-Step Race!.
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Slide Deck
Twos Times Table Turbo!
Get ready to master your 2x facts!
Welcome students and introduce the concept of 'doubling' as a fun way to think about multiplying by two. Ask them what 'double' means.
What Does 'Doubling' Mean?
When you 'double' something, you have two of them!
- If you have 3 apples, and you double them, how many do you have?
- If you have 5 fingers on one hand, and you double them, how many fingers do you have in total?
Doubling is the same as multiplying by two!
Explain that doubling a number means adding it to itself, and that's exactly what multiplying by two is! Give a few quick verbal examples.
Meet the Twos Times Table!
The 2 times table helps us count in groups of two.
It's like counting by 2s, but we're learning the answers by heart!
Introduce the twos times table. Emphasize that we're looking at groups of two.
2 x 0 = 0
If you have zero groups of 2, how many do you have?
That's right, zero!
Start with 2 x 0. Explain that any number times zero is zero.
2 x 1 = 2
If you have one group of 2, how many do you have?
That's two!
Introduce 2 x 1. Explain that any number times one is itself.
2 x 2 = 4
Think of 2 pairs of shoes.
2 groups of 2 makes 4!
Show 2 x 2. Use a visual example like two pairs of shoes.
2 x 3 = 6
Imagine 3 bicycles.
Each has 2 wheels. That's 2 + 2 + 2 = 6 wheels!
Explain 2 x 3. Use an example like three pairs of eyes or ears.
2 x 4 = 8
If you have 4 pairs of socks, how many socks do you have?
4 groups of 2 is 8!
Go through 2 x 4. Use a clear visual.
2 x 5 = 10
You have 5 fingers on one hand. Double that!
5 groups of 2 is 10!
Show 2 x 5. Relate to fingers on two hands.
2 x 6 = 12
Think of 6 eggs in a carton, and you need 2 cartons.
6 groups of 2 is 12!
Present 2 x 6.
2 x 7 = 14
If 7 friends each have 2 toys, how many toys in all?
7 groups of 2 is 14!
Explain 2 x 7.
2 x 8 = 16
Imagine 8 spiders, each with 2 eyes (just kidding! Spiders have 8 eyes!).
8 groups of 2 is 16!
Show 2 x 8.
2 x 9 = 18
If there are 9 birds, and each has 2 wings...
9 groups of 2 is 18!
Present 2 x 9.
2 x 10 = 20
If you have 10 toes on two feet...
10 groups of 2 is 20!
Explain 2 x 10. Relate to counting by tens.
2 x 11 = 22
11 groups of 2 is 22!
Show 2 x 11.
2 x 12 = 24
12 groups of 2 is 24!
Present 2 x 12.
Time to Practice!
Now that we've explored the 2x table, it's your turn to practice!
Complete the worksheet to show what you know!
Transition to independent practice with the worksheet. Remind students to do their best.
Two-Minute Challenge!
What is one new thing you learned about multiplying by two today?
What strategy helps you remember your 2x facts?
This is the cool-down slide. Ask students to reflect on what they learned. You can have them write on a sticky note or share briefly.
Worksheet
Multiplication by Twos Worksheet
Name: ________________________
Date: _________________________
Part 1: Fill in the Blanks
Complete each multiplication sentence.
- 2 x 0 =
- 2 x 1 =
- 2 x 2 =
- 2 x 3 =
- 2 x 4 =
- 2 x 5 =
- 2 x 6 =
- 2 x 7 =
- 2 x 8 =
- 2 x 9 =
- 2 x 10 =
- 2 x 11 =
- 2 x 12 =
Part 2: True or False
Write True or False for each statement.
- 2 x 4 = 6
- 2 x 7 = 14
- Doubling the number 9 gives you 18.
- 2 x 10 is the same as 10 + 10.
Part 3: Word Problems
Solve the word problems. Show your work!
-
Maria has 5 pairs of socks. How many socks does she have in total?
-
A spider has 8 legs. If there are 2 spiders, how many legs are there in all?
-
There are 7 tables in the classroom. If 2 students sit at each table, how many students are there in total?
-
A baker made 6 trays of cookies. If each tray has 2 cookies, how many cookies did the baker make?
-
There are 11 students in a line. If each student is holding 2 balloons, how many balloons are there in total?
-
Sam read 2 books every day for 9 days. How many books did Sam read in total?
Answer Key
Answer Key: Multiplication by Twos Worksheet
Part 1: Fill in the Blanks
-
2 x 0 = 0
Reasoning: Any number multiplied by zero is zero. -
2 x 1 = 2
Reasoning: Any number multiplied by one is that number. -
2 x 2 = 4
Reasoning: 2 + 2 = 4 -
2 x 3 = 6
Reasoning: 2 + 2 + 2 = 6 -
2 x 4 = 8
Reasoning: 2 + 2 + 2 + 2 = 8 -
2 x 5 = 10
Reasoning: 2 + 2 + 2 + 2 + 2 = 10 or counting by 2s five times. -
2 x 6 = 12
Reasoning: 2 + 2 + 2 + 2 + 2 + 2 = 12 -
2 x 7 = 14
Reasoning: 2 + 2 + 2 + 2 + 2 + 2 + 2 = 14 -
2 x 8 = 16
Reasoning: 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 = 16 -
2 x 9 = 18
Reasoning: 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 = 18 -
2 x 10 = 20
Reasoning: 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 = 20 or counting by tens twice. -
2 x 11 = 22
Reasoning: 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 = 22 -
2 x 12 = 24
Reasoning: 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 = 24
Part 2: True or False
-
2 x 4 = 6
False (2 x 4 = 8) -
2 x 7 = 14
True -
Doubling the number 9 gives you 18.
True (9 + 9 = 18) -
2 x 10 is the same as 10 + 10.
True
Part 3: Word Problems
-
Maria has 5 pairs of socks. How many socks does she have in total?
Work: 5 pairs x 2 socks/pair = 10 socks
Answer: Maria has 10 socks in total. -
A spider has 8 legs. If there are 2 spiders, how many legs are there in all?
Work: 2 spiders x 8 legs/spider = 16 legs
Answer: There are 16 legs in all. -
There are 7 tables in the classroom. If 2 students sit at each table, how many students are there in total?
Work: 7 tables x 2 students/table = 14 students
Answer: There are 14 students in total. -
A baker made 6 trays of cookies. If each tray has 2 cookies, how many cookies did the baker make?
Work: 6 trays x 2 cookies/tray = 12 cookies
Answer: The baker made 12 cookies. -
There are 11 students in a line. If each student is holding 2 balloons, how many balloons are there in total?
Work: 11 students x 2 balloons/student = 22 balloons
Answer: There are 22 balloons in total. -
Sam read 2 books every day for 9 days. How many books did Sam read in total?
Work: 9 days x 2 books/day = 18 books
Answer: Sam read 18 books in total.
Activity
Two-rific Flashcards
Cut out these flashcards to practice your multiplication by twos!
Card 1 (Front/Back)
Front: 2 x 0
Back: 0
Card 2 (Front/Back)
Front: 2 x 1
Back: 2
Card 3 (Front/Back)
Front: 2 x 2
Back: 4
Card 4 (Front/Back)
Front: 2 x 3
Back: 6
Card 5 (Front/Back)
Front: 2 x 4
Back: 8
Card 6 (Front/Back)
Front: 2 x 5
Back: 10
Card 7 (Front/Back)
Front: 2 x 6
Back: 12
Card 8 (Front/Back)
Front: 2 x 7
Back: 14
Card 9 (Front/Back)
Front: 2 x 8
Back: 16
Card 10 (Front/Back)
Front: 2 x 9
Back: 18
Card 11 (Front/Back)
Front: 2 x 10
Back: 20
Card 12 (Front/Back)
Front: 2 x 11
Back: 22
Card 13 (Front/Back)
Front: 2 x 12
Back: 24
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many "steps" (e.g., 6 steps). A "step" can be a finger-width, a small measured distance, or just counting spaces. If incorrect, they stay put.
- The next player takes their turn.
- The first player to reach the finish line wins! (You can decide how long the "track" is.)
Teacher Tip: Have a student or small group leader act as a "judge" to verify answers using the Answer Key: Multiplication by Twos Worksheet or Two-rific Flashcards if playing in small groups. This helps reinforce learning and builds leadership skills!
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many "steps" (e.g., 6 steps). A "step" can be a finger-width, a small measured distance, or just counting spaces. If incorrect, they stay put.
- The next player takes their turn.
- The first player to reach the finish line wins! (You can decide how long the "track" is.)
Teacher Tip: Have a student or small group leader act as a
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many "steps" (e.g., 6 steps). A "step" can be a finger-width, a small measured distance, or just counting spaces. If incorrect, they stay put.
- The next player takes their turn.
- The first player to reach the finish line wins! (You can decide how long the "track" is.)
Teacher Tip: Have a student or small group leader act as a
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many "steps" (e.g., 6 steps). A "step" can be a finger-width, a small measured distance, or just counting spaces. If incorrect, they stay put.
- The next player takes their turn.
- The first player to reach the finish line wins! (You can decide how long the "track" is.)
Teacher Tip: Have a student or small group leader act as a
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many "steps" (e.g., 6 steps). A "step" can be a finger-width, a small measured distance, or just counting spaces. If incorrect, they stay put.
- The next player takes their turn.
- The first player to reach the finish line wins! (You can decide how long the "track" is.)
Teacher Tip: Have a student or small group leader act as a
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many "steps" (e.g., 6 steps). A "step" can be a finger-width, a small measured distance, or just counting spaces. If incorrect, they stay put.
- The next player takes their turn.
- The first player to reach the finish line wins! (You can decide how long the "track" is.)
Teacher Tip: Have a student or small group leader act as a
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two. (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated starting line and finish line (can be a line on a desk, the edge of a table, etc. – no special board needed).
How to Play:
- Each player chooses a game piece and places it at the starting line.
- The first player rolls the die.
- Whatever number they roll, they must multiply it by two. (e.g., if they roll a 3, they calculate 2 x 3 = 6).
- If they answer correctly, they move their game piece forward that many
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks)
- A designated
Game
Two-Step Race!
Objective: Practice multiplication by two facts in a fun, competitive way.
Players: 2-4 per group
Materials:
- One standard six-sided die per group
- Small game pieces or counters (e.g., erasers, small blocks - two per player if possible, to represent