Lesson Plan

Game On Guide

Students will work in small teams to assess common substance use statements as true or myths, conduct quick research to find evidence, and track points to reinforce critical evaluation of health claims.

Engaging in a gamified myth-busting activity builds media literacy, promotes teamwork, and empowers students to make informed, healthy decisions about substance use.

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Time

Approach

Materials

Prep

Preparation

10 Minutes

Step 1

Introduction

5 Minutes

Step 2

Group Setup & Roles

3 Minutes

Step 3

Gameplay Rounds

20 Minutes

Step 4

Debrief & Reflection

7 Minutes

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Slide Deck

Myth Buster Boards

How to Use Your Team Board

Team Board Template

Score & Source Tracker

Example Round

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Game

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Worksheet

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Truth or Trap?

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Michelle Speck

Tier 2
For Schools
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