Lesson Plan
Thought Game Plan
Students will identify unhelpful thoughts and apply CBT strategies by navigating real-life scenarios in an interactive board game.
Teaching CBT skills builds emotional resilience and self-awareness in 6th graders, helping them manage stress and foster a positive classroom environment.
Audience
Time
Approach
Materials
Prep
Preparation
10 minutes
Step 1
Introduction
5 minutes
Step 2
CBT Skills Overview
10 minutes
Step 3
Gameplay
25 minutes
Step 4
Post-Game Reflection
10 minutes

Game


Slide Deck
The Thought Game: Objectives
CBT Thought–Feeling–Behavior Model
Unhelpful vs. Helpful Thoughts
How to Play
Earning CBT Tokens & Winning
Ready, Set, Go!

Activity


Cool Down

