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Tech for Good Workshop

Lesson Plan

Tech for Good Workshop

Building Community through technology

In this workshop, teens will use technology to brainstorm and propose solutions for community challenges. They will watch a relevant video to understand the impact of social media on the brain and discuss how technology can be used for good. This lesson is important as it encourages students to think creatively and critically about utilizing technology to benefit their community.

Audience

Teens

Time

1 hour

Approach

Building Community through technology

Materials

Video: How Social Media Is Changing Your Brain Right Now, Projector or screen, Markers, Pens, Paper, Tech for Good Brainstorming Worksheet, and Presentation Rubric

Step 1

Community Builder: Tech Talk Circle

10 mins

  • Form a circle with the students.
  • Each student takes turns sharing one way they use technology in their daily lives.
  • Each student also shares one idea they have for using technology to help their community.
  • Encourage students to listen respectfully and support each other's ideas.

Step 2

Introduction

5 mins

Step 3

Brainstorming Session

15 mins

  • Hand out the 'Tech for Good Brainstorming Worksheet'.
  • Guide students to think about community challenges they care about.
  • Have them jot down ideas on how technology and social media campaigns can address those challenges.
  • Encourage group discussions to facilitate idea generation.

Step 4

Tech Solution and Social Media Campaign Development

25 mins

  • Divide students into small groups.
  • Each group selects one idea from their brainstorm list to develop further.
  • Groups work on outlining both a tech solution and a corresponding social media campaign, including the purpose, target audience, and implementation steps.
  • Provide markers, pens, and paper for visual aids and diagram creation.

Step 5

Hands-On Activity: Prototype Creation

20 mins

  • Provide students with materials like paper, markers, and craft supplies.
  • Each group creates a simple prototype of their tech solution.
  • This could be a mock-up of an app interface, a website layout, or a physical model of a tech device.
  • Encourage creativity and practical thinking as students develop their prototypes.

Step 6

Presentation and Feedback

10 mins

  • Each group presents their tech solution and social media campaign to the class.
  • Use the 'Presentation Rubric' to provide structured feedback.
  • Allow time for peer feedback to gather diverse perspectives and suggestions.

Step 7

Wrap-Up and Reflection

5 mins

  • Summarize the activity and highlight key learnings.
  • Ask students to reflect on how technology and social media can positively impact their community.
  • Encourage them to think about steps they can take to implement their ideas outside the classroom.
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Worksheet

Tech for Good Brainstorming Worksheet

A worksheet to help students brainstorm community challenges and technology-based solutions.

List 3 challenges your community is facing.

Think about issues like safety, health, education, etc.







How can technology help solve these challenges?

Consider apps, websites, social media campaigns, etc.







Choose one challenge and outline a tech-based solution and a corresponding social media campaign.

Include the purpose, target audience, and steps for implementation.







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Worksheet

Presentation Rubric

A rubric to evaluate the group presentations based on content, creativity, clarity, and engagement.

Content: Did the presentation clearly outline a community challenge, a tech solution, and a social media campaign?

0-2 points: Not clear; 3-5 points: Clear with some details; 6-8 points: Very clear and detailed.







Creativity: Was the tech solution and social media campaign innovative and original?

0-2 points: Not original; 3-5 points: Somewhat original; 6-8 points: Highly original and creative.







Clarity: Was the presentation well-organized and easy to follow?

0-2 points: Disorganized; 3-5 points: Somewhat organized; 6-8 points: Very organized and clear.







Engagement: Did the presenters engage their audience and encourage interaction?

0-2 points: Not engaging; 3-5 points: Sometimes engaging; 6-8 points: Highly engaging and interactive.







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Tech for Good Workshop • Lenny Learning