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Solve-It Steps Role-Play

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Lesson Plan

Solve-It Routine Plan

Students will practice the 4-step Solve-It routine—Pause, Name the Problem, Brainstorm Choices, Agree & Try—by resolving at least two peer scenarios through role-play with minimal adult prompting.

Teaching explicit problem-solving steps builds students’ social-emotional skills, empowers them to resolve conflicts respectfully, and reduces classroom disruptions by promoting independence.

Audience

1st Grade

Time

45 minutes

Approach

Guided modeling, paired role-play, and small-group coaching.

Prep

Prepare Materials

10 minutes

Step 1

Quick Review

5 minutes

  • Gather students on the floor path and briefly revisit calm-down strategies (e.g., deep breaths).
  • Display the first slide to introduce the four Solve-It steps: Pause, Name the Problem, Brainstorm Choices, Agree & Try.
  • Ask volunteers to recall each step aloud.

Step 2

Model & Guided Practice

10 minutes

  • Invite one student volunteer to the front.
  • Teacher narrates a conflict scenario (e.g., two students both want the same toy).
  • Walk through each Solve-It step, thinking aloud: Pausing, naming the problem (“We both want the truck”), brainstorming choices, and agreeing on one.
  • Use the floor path to move through each step physically.

Step 3

Paired Role-Play with Coaching

20 minutes

  • Students pair up and roll the Scenario Dice to pick one of the Role-Play Cards.
  • Partners take turns practicing the four steps as they act out the scenario.
  • Teacher circulates in small groups, referencing the Teacher Facilitation Guide to prompt respectful solution ideas and reinforce each step.
  • Encourage use of “I” statements and positive language.

Step 4

Debrief & Challenge

10 minutes

  • Reconvene whole class and invite pairs to share one successful solution they tried.
  • Highlight wins and reinforce the four steps.
  • Challenge students to use the Solve-It routine on the playground or at home this week and report back one success.
  • Post a classroom chart for students to record their real-life successes.
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Slide Deck

Solve-It Problem Solving Steps

Today we will learn 4 steps to solve problems:

  1. Pause
  2. Name the Problem
  3. Brainstorm Choices
  4. Agree & Try

Welcome students to our Solve-It routine! Explain that today we will learn four simple steps to help us solve problems with friends. Point to each step on the board as you say it.

Step 1: Pause

• Take a deep breath
• Count to three in your head
• Calm your body and mind

Introduce the first step. Demonstrate taking a deep breath and counting quietly to three. Emphasize calming down before talking.

Step 2: Name the Problem

• Use “I” statements
• Describe what is happening
• Say how you feel (“I feel…”)

Explain that naming the problem means saying exactly what is happening. Model “I” statements (e.g., “I feel upset because…”).

Step 3: Brainstorm Choices

• Think of as many solutions as you can
• Share ideas without judging
• Write or say at least three choices

Encourage students to share all ideas—no idea is silly. Model a quick brainstorm with 3 options.

Step 4: Agree & Try

• Pick the choice you both like best
• Say “Let’s try that!”
• Do the solution together

Show two students agreeing on one idea. Stress that trying the solution together is important.

Practice Scenario 1

Your friend is using the red crayon. You need it to finish your picture.

– Step 1: Pause
– Step 2: Name the Problem
– Step 3: Brainstorm Choices
– Step 4: Agree & Try

Read the scenario aloud. Then have students turn and talk through all four steps in pairs.

Practice Scenario 2

Two friends reach for the same ball at the same time and both want to play first.

– Step 1: Pause
– Step 2: Name the Problem
– Step 3: Brainstorm Choices
– Step 4: Agree & Try

Encourage students to switch roles so each gets a turn as ‘friend’ and ‘you.’

Remember & Use Your Steps

  1. Pause
  2. Name the Problem
  3. Brainstorm Choices
  4. Agree & Try

Use these steps whenever you have a problem!

Summarize the four steps. Challenge students to use Solve-It on the playground or at home and share at the next circle time.

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Game

Scenario Dice and Role-Play Cards

Use a six-sided die to select a scenario card. Partners take turns rolling the die, reading the corresponding card, and role-playing the Solve-It steps together.

Number → Card ID Mapping:
1 → scenario-card-red-crayon

2 → scenario-card-same-ball

3 → scenario-card-line-up

4 → scenario-card-blocks-turn

5 → scenario-card-puzzle-piece

6 → scenario-card-tag-game


Role-Play Cards:

  1. Red Crayon Conflict (ID: scenario-card-red-crayon)
    Your friend is using the red crayon. You need it to finish your picture. Use the Solve-It steps to decide what to do.



  1. Same Ball (ID: scenario-card-same-ball)
    Two friends reach for the same ball at the same time and both want to play first. Try Solve-It to find a fair solution.



  1. Line-Up Problem (ID: scenario-card-line-up)
    You and a friend both think you are next in line for the slide. Use the four steps to figure out who goes first or another idea.



  1. Blocks and Sharing (ID: scenario-card-blocks-turn)
    You built a tall block tower. A friend wants to play with the blocks now. Solve-It your way to share or take turns.



  1. Missing Puzzle Piece (ID: scenario-card-puzzle-piece)
    You need one puzzle piece that your friend has. Use the Solve-It routine to ask for it or find another idea.



  1. Tag Game Disagreement (ID: scenario-card-tag-game)
    You said “no tag backs,” but a friend tagged you right away. Practice using Solve-It to talk it out.




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Answer Key

Teacher Facilitation Guide with Sample Choices

This guide provides sample teacher prompts and student responses aligned to each role-play scenario. Use these to coach pairs as they work through the four Solve-It steps.


General Coaching Notes

  • Reinforce deep breaths and counting quietly before speaking.
  • Encourage “I” statements: “I feel…, because…”
  • Validate all ideas during brainstorming (no wrong answers).
  • Help partners reach a clear agreement and follow through.

Scenarios and Sample Choices

1. Red Crayon Conflict (ID: scenario-card-red-crayon)

Step 1: Pause

  • Teacher Prompt: “Let’s take a deep breath together before we talk.”
  • Sample Student Response: Takes a deep breath and quietly counts to three.

Step 2: Name the Problem

  • Teacher Prompt: “Can you tell your friend what’s happening and how you feel?”
  • Sample Student Response: “I feel upset because you’re using the red crayon and I need it.”

Step 3: Brainstorm Choices

  • Teacher Prompt: “What are some ways you two could solve this?”
  • Sample Student Responses:
    • “We could share the crayon, each draw two lines.”
    • “I could finish the red parts first, then you use it.”
    • “We could trade crayons for different parts of our pictures.”

Step 4: Agree & Try

  • Teacher Prompt: “Which idea do you both like best?”
  • Sample Student Response: “Let’s share the red crayon. I’ll draw with it for two minutes, then you can.”

2. Same Ball (ID: scenario-card-same-ball)

Step 1: Pause

  • Teacher Prompt: “Pause—take a breath so we can listen.”
  • Sample Student Response: Child closes eyes, breathes in and out.

Step 2: Name the Problem

  • Teacher Prompt: “Use an ‘I’ statement to say what’s going on.”
  • Sample Student Response: “I feel mad because we both want to play with the ball first.”

Step 3: Brainstorm Choices

  • Teacher Prompt: “Let’s think of three ways to be fair.”
  • Sample Student Responses:
    • “We could take turns every five throws.”
    • “We could play catch with another friend too.”
    • “We could count to ten before stealing the ball back.”

Step 4: Agree & Try

  • Teacher Prompt: “Which solution works for both of you?”
  • Sample Student Response: “Let’s take turns—each of us gets the ball for five throws.”

3. Line-Up Problem (ID: scenario-card-line-up)

Step 1: Pause

  • Teacher Prompt: “Remember to pause and calm before we speak.”
  • Sample Student Response: Student takes a breath.

Step 2: Name the Problem

  • Teacher Prompt: “Tell your friend exactly what’s happening.”
  • Sample Student Response: “I thought I was next for the slide, and you did too.”

Step 3: Brainstorm Choices

  • Teacher Prompt: “What are some fair ways to decide who goes first?”
  • Sample Student Responses:
    • “We could flip a coin.”
    • “We could ask an adult to pick.”
    • “We could walk around the slide and come back.”

Step 4: Agree & Try

  • Teacher Prompt: “Pick one idea and try it.”
  • Sample Student Response: “Let’s flip a coin—heads you go first, tails I do.”

4. Blocks and Sharing (ID: scenario-card-blocks-turn)

Step 1: Pause

  • Teacher Prompt: “Pause so we can talk nicely.”
  • Sample Student Response: Child breathes and nods.

Step 2: Name the Problem

  • Teacher Prompt: “Use ‘I’ to name how you feel.”
  • Sample Student Response: “I feel sad because I want to build too.”

Step 3: Brainstorm Choices

  • Teacher Prompt: “What could you try so both of you can play?”
  • Sample Student Responses:
    • “We could build two towers side by side.”
    • “We could take turns adding two blocks at a time.”
    • “We could build one big tower together.”

Step 4: Agree & Try

  • Teacher Prompt: “Which do you like best?”
  • Sample Student Response: “Let’s take turns—two blocks each until it’s done.”

5. Missing Puzzle Piece (ID: scenario-card-puzzle-piece)

Step 1: Pause

  • Teacher Prompt: “First, let’s take a calm pause.”
  • Sample Student Response: Child places hands on knees and breathes.

Step 2: Name the Problem

  • Teacher Prompt: “Tell your friend what you need.”
  • Sample Student Response: “I need the blue puzzle piece you have.”

Step 3: Brainstorm Choices

  • Teacher Prompt: “Brainstorm some ways to get the piece or another idea.”
  • Sample Student Responses:
    • “You could give it to me after you use it.”
    • “We could look for another blue piece.”
    • “I could use a yellow piece and switch later.”

Step 4: Agree & Try

  • Teacher Prompt: “Which option feels fair?”
  • Sample Student Response: “Let’s use it one at a time—three minutes each.”

6. Tag Game Disagreement (ID: scenario-card-tag-game)

Step 1: Pause

  • Teacher Prompt: “Pause and look at each other before speaking.”
  • Sample Student Response: Child makes eye contact and exhales.

Step 2: Name the Problem

  • Teacher Prompt: “Say what happened and how you feel.”
  • Sample Student Response: “I said ‘no tag backs,’ but you tagged me right away. I feel frustrated.”

Step 3: Brainstorm Choices

  • Teacher Prompt: “Let’s think of ways you could play by the rules.”
  • Sample Student Responses:
    • “We could count ‘1–2–3 go’ before tagging back.”
    • “We could agree on a new rule like ‘three steps’.”
    • “We could switch roles after each tag.”

Step 4: Agree & Try

  • Teacher Prompt: “Pick a rule and try it out.”
  • Sample Student Response: “Let’s do ‘three steps back’ rule—then you can tag.”

Use this guide flexibly—adapt prompts to fit your students’ language levels and personalities. Celebrate each successful use of Solve-It!

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Activity

Solve-It Floor Path

Create a movement-based path on the classroom floor that guides students through each of the four Solve-It steps. Use colored mats, tape, or printed posters to mark each station.

Materials Needed:

  • Four colored floor mats or large cardstock squares
  • Marker or printed labels/icons for each step
  • Arrow stickers or tape to show direction of travel

Setup Instructions

  1. Lay out the four mats in a line or circle in an open space.
  2. At each mat, place a label (and optional icon) for the step:
    1. Pause (Station 1)
      • Icon: Pause symbol or person taking a deep breath
      • Prompt: “Take a deep breath and calm your body.”
    2. Name the Problem (Station 2)
      • Icon: Speech bubble
      • Prompt: “Use an ‘I’ statement: ‘I feel… because…’”
    3. Brainstorm Choices (Station 3)
      • Icon: Lightbulb
      • Prompt: “Think of at least three ways to solve it.”
    4. Agree & Try (Station 4)
      • Icon: Handshake or thumbs up
      • Prompt: “Pick one idea and say, ‘Let’s try it!’”
  3. Use arrows (tape or stickers) on the floor between stations to show the order: 1 → 2 → 3 → 4.

How to Use During the Lesson

  • Whole-class intro: Guide students along the path step by step as you model a scenario.
  • Paired practice: Partners start at Station 1 and role-play a scenario, moving through each mat together.
  • Coaching stops: At each station, prompt pairs with a question:
    • “Did you take a calm breath?”
    • “How will you tell your friend what’s happening?”
    • “Can you think of three ideas?”
    • “Which idea will you try?”
  • Reflection: After reaching Station 4, partners share aloud which solution they chose and briefly act it out.

Tip: Leave the path set up during the week so students can independently walk through the four steps whenever a conflict arises.

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