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Self-Management Adventure

Lesson Plan

Self-Management Adventure

Introduce Self-Management

This lesson introduces 2nd graders to the concept of self-management through engaging activities and discussions. Students will explore self-management by participating in a fun game, reading a short story, and discussing their experiences. This lesson is important as it helps young students develop essential skills for managing their emotions and actions, which are crucial for their personal and academic growth.

Audience

2nd Grade Students

Time

40 minutes

Approach

Experiential Learning, Game-Based Learning, Collaborative Learning

Materials

Story: 'Sam's Day of Choices', Discussion Questions, Self-Management Game Instructions, Post-it Notes, and Markers

Step 1

Introduction

5 mins

  • Greet the students and introduce the topic of self-management.
  • Explain that self-management is about controlling our actions and emotions.
  • Briefly outline the activities for the lesson.

Step 2

Reading Activity

10 mins

  • Read the story 'Sam's Day of Choices' aloud to the class.
  • Ask students to think about how Sam managed his choices throughout the day.

Step 3

Discussion

10 mins

  • Use the discussion questions to guide a conversation about the story.
  • Encourage students to share their thoughts on how Sam managed his day and relate it to their own experiences.

Step 4

Self-Management Game

10 mins

  • Introduce the self-management game where students will practice making choices.
  • Explain the rules and divide students into small groups.
  • Provide each group with post-it notes and markers to write down their choices during the game.

Step 5

Closure

5 mins

  • Gather the students and ask them to share one thing they learned about self-management.
  • Reinforce the importance of self-management in everyday life.
  • Thank the students for their participation and enthusiasm.
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Reading

Sam's Day of Choices

A short story about a young boy named Sam who learns about self-management through his daily activities.

Once upon a time, there was a boy named Sam. Sam had a busy day ahead. He had to decide what to wear, what to eat for breakfast, and how to spend his playtime.

In the morning, Sam chose to wear his favorite shirt, which made him feel happy and confident. However, when it came to breakfast, he decided to eat a lot of sugary cereal instead of a healthy option. This made him feel tired and unfocused later in the day.

At school, Sam had to choose between playing with his friends or finishing his homework during recess. He decided to play, which was fun, but he felt stressed later when he realized he hadn't completed his work.

During art class, Sam accidentally spilled paint on the floor. Instead of cleaning it up right away, he ignored it, hoping someone else would take care of it. This choice led to a mess that was harder to clean later.

After school, Sam wanted to watch TV, but he remembered his promise to help his mom with chores. He chose to help, which made his mom happy and gave him a sense of accomplishment.

By the end of the day, Sam reflected on his choices. He felt proud of the times he managed his actions well, like helping his mom, but realized he needed to make better choices, like eating healthier and completing his homework on time. Sam learned that managing his actions made his day better and promised to try harder the next day.

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Discussion

Self-Management Discussion

A guided discussion to help students reflect on the concept of self-management and relate it to their own experiences.

What choices did Sam make in the story?

Encourage students to recall specific choices Sam made and discuss why they were good or bad choices.







How do you think Sam felt after making his choices?

Guide students to think about the emotions Sam might have experienced and how his choices affected his feelings.







Can you think of a time when you had to make a choice?

Ask students to share personal experiences and relate them to the concept of self-management.







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Worksheet

Self-Management Game Instructions

Instructions for a game where students practice making choices and managing their actions.





Each group receives a set of scenario cards.








Read the scenario and discuss possible choices.








Write down your choice on a post-it note.








Share your choice with the group and discuss why it was a good choice.








Scenario 1: You see a friend who looks sad. What do you do?








Scenario 2: You forgot to do your homework. What is your next step?








Scenario 3: You want to play a game, but your sibling is using it. How do you handle it?








Scenario 4: You spilled juice on the floor. What should you do?








Scenario 5: You are feeling angry because you lost a game. How do you calm down?








Scenario 6: You have a test tomorrow, but you want to watch TV. What should you do?








Scenario 7: Your friend is being teased by others. How do you respond?








Scenario 8: You find a toy that doesn't belong to you. What do you do?








Scenario 9: You are tired but need to finish your chores. How do you manage your time?








Scenario 10: You want to eat a snack before dinner. What is the best choice?








Scenario 11: You accidentally broke a vase at home. What should you do?








Scenario 12: You are at a party and feel shy. How do you join in the fun?








Scenario 13: You have two invitations for the same day. How do you decide?








Scenario 14: You are upset with a friend. How do you talk to them about it?








Scenario 15: You want to buy a toy, but you are saving money for something else. What do you do?




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