Lesson Plan
Make & Take Ten Time!
Students will master addition and subtraction facts up to 10 by fluently applying the 'make 10' and 'take 10' strategies, building a strong foundation for future mathematical concepts.
Mastering make 10 and take 10 strategies empowers students to solve addition and subtraction problems efficiently, boosting their confidence and developing crucial number sense for more complex math operations.
Audience
1st Grade Autistic and Intellectually Disabled Students (Tier 2 Group)
Time
10 sessions, 30 minutes each
Approach
Hands-on activities, visual aids, and repetitive practice to build fluency.
Materials
- Make & Take Ten Time! Slide Deck, - Make & Take Ten Time! Script, - Warm Up Cards, - Ten Frame Worksheets, - [Counting Manipulatives (e.g., unifix cubes, two-color counters), - Number Line, - Make Ten Math Mats, - Take Ten Challenge Cards, - Make & Take Ten Worksheet, - Make & Take Ten Discussion Prompts, - Make & Take Ten Activity Guide, - Make & Take Ten Game Instructions, - Make & Take Ten Quiz, - Make & Take Ten Test, - Make & Take Ten Answer Key, - Make & Take Ten Journal Prompts, and - Cool Down
Prep
Gather Materials & Review
20 minutes per session
- Review the Make & Take Ten Time! Lesson Plan and familiarise yourself with the session objectives.
- Gather all necessary materials: Make & Take Ten Time! Slide Deck, Make & Take Ten Time! Script, Warm Up Cards, manipulatives, ten frames, worksheets, etc.
- Print and prepare any physical materials such as Ten Frame Worksheets, Make Ten Math Mats, Take Ten Challenge Cards, Make & Take Ten Worksheet, Make & Take Ten Quiz, and Make & Take Ten Test.
- Ensure the projector/screen is ready for the Make & Take Ten Time! Slide Deck.
Step 1
Session 1: Introduction to Make Ten
30 minutes
- Warm-Up (5 min): Use Warm Up Cards focusing on identifying numbers 1-10 and counting objects.
- Introduction (10 min): Use Make & Take Ten Time! Slide Deck (Slides 1-3) and Make & Take Ten Time! Script to introduce the concept of making ten using physical manipulatives (e.g., two-color counters) on ten frames.
- Guided Practice (10 min): Work together as a group to model making ten with different number combinations (e.g., 7 and 3, 6 and 4). Use Ten Frame Worksheets for visual support.
- Independent Practice (5 min): Students complete one or two simple make ten problems on their Ten Frame Worksheets.
- Cool Down (5 min): Students share one way they can make ten. Use Cool Down.
Step 2
Session 2: Making Ten for Addition
30 minutes
- Warm-Up (5 min): Review number bonds for 10 using Warm Up Cards.
- Direct Instruction (10 min): Using the Make & Take Ten Time! Slide Deck (Slides 4-6) and Make & Take Ten Time! Script, explain the concept of making ten to solve addition problems (e.g., 8 + 4 = ?; make 10 with 8 and 2 from the 4, then add the remaining 2).
- Guided Practice (10 min): Use Make Ten Math Mats and manipulatives to model several addition problems (e.g., 7+5, 6+8).
- Independent Practice (5 min): Students work on problems from the Make & Take Ten Worksheet, focusing on making ten for addition.
- Cool Down (5 min): Students complete an exit ticket from Cool Down, showing how to solve 9+3 using the make ten strategy.
Step 3
Session 3: Practice Making Ten with an Activity
30 minutes
- Warm-Up (5 min): Review pairs that make 10. Use Warm Up Cards.
- Activity (15 min): Engage students in the Make & Take Ten Activity Guide – a hands-on activity like "Make Ten Go Fish" or using a number line to jump to 10.
- Discussion (5 min): Use Make & Take Ten Discussion Prompts to review how making ten helps solve addition problems.
- Independent Practice (5 min): Students complete additional problems on the Make & Take Ten Worksheet.
- Cool Down (5 min): Ask students to draw a picture showing how to make 10 using two different colors of counters. Use Cool Down.
Step 4
Session 4: Introduction to Take Ten
30 minutes
- Warm-Up (5 min): Use Warm Up Cards to review addition facts that make 10.
- Introduction (10 min): Use Make & Take Ten Time! Slide Deck (Slides 7-9) and Make & Take Ten Time! Script to introduce the concept of 'take ten' for subtraction using manipulatives on ten frames (e.g., 12 - 4 = ?; take away 2 to get to 10, then take away 2 more from 10).
- Guided Practice (10 min): Work together as a group to model taking ten with different subtraction problems (e.g., 13-5, 11-3). Use Ten Frame Worksheets.
- Independent Practice (5 min): Students complete one or two simple 'take ten' problems on their Ten Frame Worksheets.
- Cool Down (5 min): Students share one way they can use 'take ten' for subtraction. Use Cool Down.
Step 5
Session 5: Take Ten for Subtraction
30 minutes
- Warm-Up (5 min): Review number bonds for 10 and simple subtraction facts within 10 using Warm Up Cards.
- Direct Instruction (10 min): Using the Make & Take Ten Time! Slide Deck (Slides 10-12) and Make & Take Ten Time! Script, explain 'take ten' for subtraction problems (e.g., 14 - 6 = ?; take 4 from 14 to get to 10, then take 2 more from 10).
- Guided Practice (10 min): Use manipulatives and Ten Frame Worksheets to model several subtraction problems (e.g., 15-7, 12-5).
- Independent Practice (5 min): Students work on problems from the Make & Take Ten Worksheet, focusing on 'take ten' for subtraction.
- Cool Down (5 min): Students complete an exit ticket from Cool Down, showing how to solve 11-4 using the take ten strategy.
Step 6
Session 6: Practice Take Ten with a Game
30 minutes
- Warm-Up (5 min): Play a quick game like "Take Ten Towers" using blocks or unifix cubes.
- Game (15 min): Introduce and play the Make & Take Ten Game Instructions with students. Focus on practicing the take ten strategy.
- Discussion (5 min): Use Make & Take Ten Discussion Prompts to discuss strategies used during the game.
- Independent Practice (5 min): Students complete additional problems on the Make & Take Ten Worksheet.
- Cool Down (5 min): Ask students to write or draw one subtraction problem they solved using the take ten strategy. Use Cool Down.
Step 7
Session 7: Mixed Practice - Make Ten & Take Ten
30 minutes
- Warm-Up (5 min): Flash cards with mixed make ten and take ten facts (e.g., 7+?, 12-?). Use Warm Up Cards.
- Guided Practice (15 min): Work through mixed addition and subtraction problems (make ten and take ten) using both manipulatives and the Make & Take Ten Time! Slide Deck (Slides 13-15). Use Make & Take Ten Time! Script to guide instruction.
- Independent Practice (5 min): Students work on a selection of mixed problems from the Make & Take Ten Worksheet.
- Cool Down (5 min): Students complete a short written response on Make & Take Ten Journal Prompts about which strategy (make ten or take ten) they find easier and why.
Step 8
Session 8: Review & Quiz
30 minutes
- Warm-Up (5 min): Conduct a quick review of both make ten and take ten strategies using Warm Up Cards and a whiteboard. Address any student questions.
- Quiz (20 min): Administer the Make & Take Ten Quiz.
- Cool Down (5 min): Students reflect on one thing they learned from the quiz on their Cool Down.
Step 9
Session 9: Application & Journaling
30 minutes
- Warm-Up (5 min): Review common errors from the quiz using the Make & Take Ten Answer Key.
- Application Activity (15 min): Facilitate a scenario-based activity where students apply make ten/take ten (e.g., building a tower of 12 blocks, then removing 3).
- Journaling (5 min): Students respond to a prompt in their Make & Take Ten Journal Prompts about when they might use make ten/take ten in real life.
- Cool Down (5 min): Share responses from journaling. Use Cool Down.
Step 10
Session 10: Cumulative Test
30 minutes
- Warm-Up (5 min): Quick review of both strategies with a few example problems. Use Warm Up Cards.
- Test (20 min): Administer the Make & Take Ten Test.
- Cool Down (5 min): Students reflect on their learning journey with make ten and take ten strategies using Cool Down.
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Slide Deck
Welcome to Make & Take Ten Time!
Get ready to learn some super math tricks!
Welcome students and introduce the topic. Explain that math can be like a puzzle, and we're learning a special trick to solve some puzzles easier!
What is a Ten Frame?
A special tool to help us count and see numbers up to 10!
It has 10 spots, like 10 fingers on our hands!
Introduce the Ten Frame visually. Explain it's a tool to help us see numbers and make ten easily. Use actual ten frames and counters if possible during this introduction.
Making Ten is a Superpower!
When we make 10, math becomes easier!
Think about friends that always go together to make 10.
Examples: 5 + 5 = 10, 8 + 2 = 10
Show how numbers combine to make ten (e.g., 7 + 3). Use visual examples with circles or squares filling the ten frame.
Add with Make Ten!
Let's solve 8 + 4
- Start with 8.
- How many more to make 10? (Show 2 spaces on a ten frame)
- Take 2 from the 4.
- Now we have 10 + 2.
- What's 10 + 2? It's 12!
Explain how to use 'make ten' for addition problems greater than 10. For 8+4, first make 10 from 8 (add 2 from the 4), then add the remaining number (2). Use a concrete example with manipulatives.
Your Turn! Add with Make Ten
Let's solve 7 + 5
- Start with 7.
- How many more to make 10?
- Take that many from the 5.
- What's left?
- Add to 10!
Provide another example for students to try with guidance. Encourage them to use their manipulatives or drawings.
Quick Check: Make Ten!
Making 10 helps us add bigger numbers faster!
What are some pairs that make 10?
Review the concept of making ten with a quick check for understanding. Ask students to give a thumbs up if they understand, or ask questions if they need help.
Now, Let's Take Ten!
Subtraction can also be a puzzle, but we have a trick!
We can 'take ten' to make it easier.
Transition to subtraction. Explain that 'take ten' is a similar trick for subtraction. Introduce it with a clear, simple example.
Subtract with Take Ten!
Let's solve 12 - 4
- Start with 12 (show one full ten frame and 2).
- Take away 2 to get to 10.
- How many more do we need to take from the 4?
- Take 2 more from 10.
- What's 10 - 2? It's 8!
Illustrate 'take ten' with an example like 12 - 4. First, take away to reach 10, then subtract the rest. Use ten frames to show this visually.
Your Turn! Subtract with Take Ten
Let's solve 13 - 5
- Start with 13.
- Take away to get to 10.
- How many more to take away?
- Subtract from 10!
Provide another example for students to work through with support.
Quick Check: Take Ten!
Taking 10 helps us subtract!
What's the first step when you are taking ten for subtraction?
Review the concept of taking ten. Emphasize that these strategies are tools to make math easier.
Mixing It Up: Make Ten & Take Ten!
Now we're math detectives, using both tricks!
Remember, 10 is our helpful number!
Introduce mixed practice. Highlight that both strategies use 10 as a 'friendly number'.
Which Trick Should I Use?
Solve: 6 + 7 = ?
Solve: 14 - 8 = ?
Pose a problem where students need to decide whether to make or take ten. Discuss their reasoning.
Great Job, Math Whizzes!
You are mastering addition and subtraction!
Keep practicing your make ten and take ten superpowers!
Concluding slide for the lesson. Encourage students and reinforce their learning.
Script
Make & Take Ten Time! Script
Slide 1: Welcome to Make & Take Ten Time!
"Hello, math detectives! Welcome to 'Make & Take Ten Time!' Today, we're going to learn some super cool math tricks that will make adding and subtracting numbers feel like magic! Get ready to make your brains stronger!"
Slide 2: What is a Ten Frame?
"Look at this picture! This is called a Ten Frame. Can everyone say 'Ten Frame'? Great! A ten frame is like a special counting tool. How many boxes do you see in our ten frame? Let's count them together: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! Yes, there are 10 boxes, just like we have 10 fingers on our hands! It helps us see numbers clearly, especially when we want to make groups of ten. We'll be using this a lot!"
Slide 3: Making Ten is a Superpower!
"Guess what? Making ten is a math superpower! When we can quickly make a group of 10, math problems become much easier. Think about it like having a team of friends who always go together to make 10. For example, what two numbers can we put together to make 10? If I have 5 red counters, how many yellow counters do I need to make 10? Let's try it on our ten frames! (Pause for student responses and guide with manipulatives). That's right, 5 and 5 make 10! How about 8? If I have 8, how many more do I need to make 10? (Guide students to use counters) Yes, 8 and 2 make 10! Knowing these pairs is our secret superpower!"
Slide 4: Add with Make Ten!
"Now let's use our 'make ten' superpower to add numbers! Look at this problem: 8 + 4. This might look tricky, but we can use our superpower. Our goal is to make a 10 first. We start with 8. How many more do we need to add to 8 to make it 10? (Wait for responses - 2). Excellent! We need 2. Where can we get those 2 from? From the 4! So, we take 2 from the 4. Now, we have 10 and what's left from the 4? (Wait for responses - 2). Yes! So, 8 + 4 becomes 10 + 2. And what is 10 + 2? (Wait for responses - 12). Wow, that was so much easier!"
Slide 5: Your Turn! Add with Make Ten
"Alright, your turn to be the math superhero! Let's try 7 + 5. Remember our steps: first, we want to make a 10. How many do we need to add to 7 to make it 10? (Wait for responses - 3). Good! So, we take 3 from the 5. How many are left from the 5 after we take 3? (Wait for responses - 2). Perfect! So, 7 + 5 is the same as 10 + 2. And what is 10 + 2? (Wait for responses - 12). Amazing! You are doing great!"
Slide 6: Quick Check: Make Ten!
"Time for a quick check! Who can tell me why making 10 is so helpful when we add numbers? (Encourage discussion). Yes, it makes it easier and faster to solve! Can someone tell me one pair of numbers that makes 10? (Call on students). Fantastic! You are definitely powering up your math brains!"
Slide 7: Now, Let's Take Ten!
"Super job with making ten for addition! Now, let's learn another super trick for subtraction, called 'take ten'! Just like making ten helps us with addition, taking ten will help us with subtraction. 10 is still our special number!"
Slide 8: Subtract with Take Ten!
"Let's look at this problem: 12 - 4. We have 12 objects, and we need to take away 4. Our trick is to first take away enough to get to 10. If we have 12, how many do we need to take away to get to 10? (Wait for responses - 2). That's right, 2! So, we take away 2 from the 4 we need to subtract. Now we are at 10. We still need to take away more from our original 4. How many more do we need to take away from the original 4? (Wait for responses - 2). Excellent! So, we take away 2 more from 10. What is 10 - 2? (Wait for responses - 8). So, 12 - 4 is 8! See how taking ten made it simpler?"
Slide 9: Your Turn! Subtract with Take Ten
"Your turn to be a 'take ten' expert! Let's try 13 - 5. Remember, first we want to take away to get to 10. If we have 13, how many do we take away to get to 10? (Wait for responses - 3). Great! So, we took 3 from the 5. How many more do we still need to take away from the original 5? (Wait for responses - 2). Awesome! So, we now do 10 - 2. And what is 10 - 2? (Wait for responses - 8). Wonderful! You're getting the hang of it!"
Slide 10: Quick Check: Take Ten!
"Let's do a quick check on 'take ten'! What is the first thing we try to do when we use the 'take ten' strategy for subtraction? (Encourage discussion). Yes, we try to take away enough to get to our friendly number 10! You are all doing so well with these new strategies!"
Slide 11: Mixing It Up: Make Ten & Take Ten!
"Now that you know both make ten and take ten, you are like super math detectives with two amazing tools! Sometimes we will make ten, and sometimes we will take ten. The number 10 is always there to help us!"
Slide 12: Which Trick Should I Use?
"Let's try some mixed problems! First, solve 6 + 7 = ?. Think about how you can make a ten to help you. (Allow time for students to solve, providing support as needed). What did you get? How did you make a ten? (Discuss strategies).
Now, try this one: 14 - 8 = ?. Which trick will help you here? (Allow time for students to solve). What did you get? How did you take ten to solve it? (Discuss strategies). Great thinking everyone!"
Slide 13: Great Job, Math Whizzes!
"You have all worked so hard and done a fantastic job learning about making ten and taking ten! These strategies will help you with so many math problems. Keep practicing your math superpowers, and you'll be amazing math whizzes! Give yourselves a pat on the back!"
Warm Up
Warm Up Cards
Instructions: Cut out each card. Show one card at a time to the students for a quick review or to activate prior knowledge. Encourage verbal responses or pointing.
Card 1
What number is this?
7
Card 2
How many dots do you see?
● ● ● ● ●
● ● ●
Card 3
What number comes after 9?
Card 4
If you have 4 fingers up, how many more fingers do you need to make 10?
Card 5
Count the stars:
⭐ ⭐ ⭐ ⭐ ⭐ ⭐
Card 6
What two numbers make 10?
(Show 6 counters on a ten frame)
Card 7
Show me 5 on your fingers.
Card 8
What number is one less than 10?
Card 9
If you have 8 apples, how many more do you need to have 10 apples?
Card 10
What number is this?
3
Worksheet
Ten Frame Worksheets
Name: ________________________
Date: ________________________
Practice Making 10!
Directions: Use your counters or draw circles to make 10 in each ten frame. Write the number sentence.
Ten Frame 1
I started with 4. How many more do I need to make 10?
4 + _____ = 10
Ten Frame 2
I started with 7. How many more do I need to make 10?
7 + _____ = 10
Ten Frame 3
I started with 2. How many more do I need to make 10?
2 + _____ = 10
Practice Taking From 10!
Directions: Start with 10 in the ten frame. Take away the given number. Write the number sentence.
Ten Frame 4
I started with 10. I took away 3. How many are left?
10 - 3 = _____
Ten Frame 5
I started with 10. I took away 6. How many are left?
10 - 6 = _____
Activity
Our Super Number Line!
Instructions: This is our special number line! We can use it to count, add, and subtract. Put your finger on the starting number and jump to add, or jump back to subtract.
Number Line 0-10
0 -- 1 -- 2 -- 3 -- 4 -- 5 -- 6 -- 7 -- 8 -- 9 -- 10
Practice with the Number Line!
Directions: Use the number line to help you solve these problems.
-
Start at 5. Jump 3 more! Where do you land?
5 + 3 = _____
-
Start at 9. Jump back 2! Where do you land?
9 - 2 = _____
-
Start at 6. How many jumps to get to 10?
6 + _____ = 10
-
Start at 10. Jump back 4! Where do you land?
10 - 4 = _____
Activity
Make Ten Math Mat
Instructions: Use this mat with your counters to help you make a 10 and then add!
My Make Ten Math Mat
Part 1: Start Number
Place your first group of counters here.
Ten Frame
Move counters to fill the ten frame to make 10!
Part 2: Remaining Counters
Place any extra counters here.
Example: 8 + 4
- Put 8 red counters in the "Start Number" box.
- Move 2 red counters to fill the Ten Frame.
- You need 2 more to make 10! Where do we get them from? The 4!
- Take 2 yellow counters from your pile of 4 and put them in the Ten Frame with the 8 red counters. Now your Ten Frame is full! That's 10!
- How many yellow counters are left from your original 4? (2 yellow counters are left)
- Put those 2 yellow counters in the "Remaining Counters" box.
- Now you have: 10 (in the Ten Frame) + 2 (in the Remaining Counters box) = 12!
New problem: 10 + 2 = 12
Activity
Take Ten Challenge Cards
Instructions for Teacher: Print and cut out these cards. Students can use manipulatives (like two-color counters) and ten frames to solve the problems. Encourage them to explain their "take ten" strategy for each problem.
Card 1
Problem: 12 - 3 = ?
Think: How many do you take away to get to 10 first? How many more do you take away from 10?
Card 2
Problem: 15 - 7 = ?
Think: Show 15. Take away to get to 10. How many more do you need to take away?
Card 3
Problem: 11 - 4 = ?
Think: How can you use 10 to help you subtract? What is your new, easier problem?
Card 4
Problem: 13 - 6 = ?
Think: Can you draw a picture or use your counters to show how you would solve this using the take ten strategy?
Worksheet
Make & Take Ten Worksheet
Name: ________________________
Date: ________________________
Part 1: Making Ten to Add!
Directions: Use the ten frames to help you make a 10 and then add. Circle the numbers that make 10!
Example:
8 + 4 = ?
🔴🔴🔴🔴🔴🔴🔴🔴
🔵🔵🔵🔵
We need 2 more from the 🔵🔵🔵🔵 to make 10 with 🔴🔴🔴🔴🔴🔴🔴🔴.
So, 🔴🔴🔴🔴🔴🔴🔴🔴🔵🔵 makes 10. We have 🔵🔵 left.
10 + 2 = 12
Answer: 12
1. 7 + 5 = ?
Draw 7 circles:
Draw 5 squares:
Show how you make a 10:
What is your answer?
2. 9 + 3 = ?
Draw 9 stars:
Draw 3 triangles:
Show how you make a 10:
What is your answer?
3. 6 + 8 = ?
Show your work using a ten frame or drawings:
What is your answer?
Part 2: Taking Ten to Subtract!
Directions: Use the ten frames or drawings to help you take a 10 and then subtract. Circle the numbers you take away to get to 10!
Example:
12 - 4 = ?
🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴
🔵🔵
First, take away 🔵🔵 from the 12 to get to 10. That used 2 from the 4 we need to take away. We need to take away 2 more from the 🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴.
10 - 2 = 8
Answer: 8
4. 13 - 5 = ?
Draw 13 circles:
Show how you take away to get to 10, then subtract more:
What is your answer?
5. 11 - 3 = ?
Draw 11 squares:
Show how you take away to get to 10, then subtract more:
What is your answer?
6. 14 - 6 = ?
Show your work using a ten frame or drawings:
What is your answer?
Discussion
Make & Take Ten Discussion Prompts
Instructions: Use these prompts to facilitate group discussions with students. Encourage them to share their thinking and explain their reasoning.
Discussion 1: Making Ten
-
When we are adding, why is it helpful to make a group of 10 first? What makes 10 such a friendly number?
-
Can you think of a time when you might use the 'make ten' strategy in real life? (For example, counting toys, sharing snacks).
-
If you were teaching a friend how to 'make ten' for addition, what would be the first thing you would tell them to do?
Discussion 2: Taking Ten
-
When we are subtracting, how does 'taking ten' help us solve the problem? What is the first step you take?
-
Imagine you have 12 cookies and you eat 3. How could 'taking ten' help you figure out how many are left?
-
What is the biggest difference you notice between 'making ten' and 'taking ten'? How are they similar?
Discussion 3: Using Both Strategies
-
Sometimes we add, and sometimes we subtract. How do you decide if you should 'make ten' or 'take ten' when you see a math problem?
-
Which strategy, 'make ten' or 'take ten', do you find easier to use? Why?
-
Can you create your own addition or subtraction problem where using 'make ten' or 'take ten' would be super helpful? Explain how you would solve it.
Activity
Make & Take Ten Activity Guide: Ten Frame Challenge
Objective: Students will practice using the make ten and take ten strategies through hands-on manipulation of objects on a ten frame.
Materials:
- Ten Frame Worksheets or individual ten frames (laminated for repeated use)
- Two-color counters (e.g., red/yellow)
- Number cards (1-9)
- Addition and Subtraction operation cards (+, -)
- Whiteboards and dry-erase markers (optional, for recording answers)
Part 1: Make Ten Challenge (for Addition)
-
Set Up: Each student gets a ten frame and a pile of two-color counters. Shuffle the number cards (1-9).
-
How to Play:
- The teacher draws two number cards, for example, 8 and 4. The problem is 8 + 4.
- Students place 8 counters (e.g., red) on their ten frame.
- Challenge: Students must figure out how many more counters they need to add to the 8 to make ten. They use counters of the second color (e.g., yellow) to fill the ten frame.
- They then verbalize: "I have 8 red, I need 2 yellow to make 10." (They took 2 from the 4).
- Students then place the remaining counters from the second number (in this case, 2 more yellow from the original 4) next to the ten frame.
- They say the new problem: "10 + 2 = 12."
- Repeat with new number cards.
-
Teacher Prompts:
- "How many do you have on your ten frame now?"
- "How many more do you need to make 10?"
- "Where did those counters come from?"
- "What is your new, easier addition problem?"
Part 2: Take Ten Challenge (for Subtraction)
-
Set Up: Each student gets a ten frame and a pile of two-color counters. Shuffle number cards (11-19 if available, or generate problems that result in starting numbers > 10).
-
How to Play:
- The teacher gives a subtraction problem, for example, 13 - 5.
- Students start by representing the first number (13) using one full ten frame (10 counters of one color) and 3 more counters next to it (of a different color, or same color).
- Challenge: Students must figure out how many to take away first to get back to 10. They remove the 3 loose counters.
- They verbalize: "I started with 13. I took away 3 to get to 10." (They used 3 from the 5 they needed to subtract).
- Students then determine how many more they need to take away from the original subtraction number (5 - 3 = 2).
- They remove 2 more counters from the full ten frame.
- They say the new problem: "10 - 2 = 8."
- Repeat with new problems.
-
Teacher Prompts:
- "How many did you start with?"
- "How many did you take away to get to 10?"
- "How many more do you need to take away?"
- "What is your new, easier subtraction problem?"
Differentiation:
- Support: Provide pre-filled ten frames for some problems, or use a number line as an additional visual aid. Focus on only one strategy (make ten or take ten) per activity session if needed.
- Challenge: Have students write down the transformed equation (e.g., 8+4 becomes 10+2=12) after solving each problem. Encourage them to explain their steps to a partner.
Game
Make & Take Ten Game Instructions
Objective: To practice quickly identifying number combinations that make 10 and applying the make 10 and take 10 strategies in a fun, interactive way.
Game 1: Ten Buddy Match-Up (Make Ten)
Materials:
- Set of number cards (1-9), multiple copies of each number, preferably color-coded (e.g., all 1s are blue, all 2s are red, etc.)
- One ten frame per student (optional, for visual support)
How to Play:
- Preparation: Shuffle all the number cards and place them face down in a pile in the center of the group.
- Turn-Taking: Students take turns drawing one card from the pile.
- Find the Buddy: When a student draws a card (e.g., a 7), their goal is to find the "Ten Buddy" – the number that, when added to their card, makes 10 (e.g., 3). If they already have the 3 in their hand or can make a pair from the cards on the table, they can shout "Ten Buddy!" and explain their match (e.g., "7 and 3 make 10!"). If using ten frames, they can show it visually.
- Collecting Pairs: If they make a correct match, they keep the pair. If not, they place their drawn card face up next to the pile.
- Stealing: If a student draws a card that matches one of the face-up cards to make 10, they can take that card and make a pair.
- Winning: The game ends when all cards are matched. The student with the most "Ten Buddy" pairs wins!
Teacher Prompts/Support:
- "How many more do you need to make 10?"
- "Can you use your fingers or a ten frame to show me?"
- "What two numbers make 10?"
Game 2: Subtraction Race to Ten (Take Ten)
Materials:
- "Start Number" cards (numbers 11-19)
- "Subtract Number" cards (numbers 2-9)
- One ten frame and 20 counters per student
- Whiteboards and dry-erase markers (optional)
How to Play:
- Preparation: Shuffle the "Start Number" cards and place them in one pile. Shuffle the "Subtract Number" cards and place them in another pile, both face down.
- Set Up: Each student places counters on their ten frame(s) to show a full ten frame (10) and then the extra ones. For example, if the start number is 14, they have 10 counters in the frame and 4 outside.
- Turn-Taking: Students take turns drawing one "Start Number" card and one "Subtract Number" card. (e.g., Start 14, Subtract 6).
- Race to Ten: Students use their counters to solve the subtraction problem, focusing on the "take ten" strategy.
- First, they remove the "extra" counters to get back to 10 (e.g., for 14, they remove 4 counters).
- They mentally (or verbally) keep track of how many they still need to subtract (e.g., from the original 6, they used 4, so they need to subtract 2 more).
- Then, they remove the remaining counters from the ten frame (e.g., 2 from the 10).
- They state their answer.
- Checking Answers: The teacher (or a designated student) can check answers. Students can write their final answer on a whiteboard.
- Winning: The game can be played for a set number of rounds, with the student who correctly solves the most problems winning, or simply as a practice activity.
Teacher Prompts/Support:
- "How many do you need to take away to get to 10 first?"
- "How many more do you still need to take away?"
- "What is your new subtraction problem that starts with 10?"
- "Show me on your ten frame!"
Quiz
Make & Take Ten Quiz
Test
Make & Take Ten Test
Answer Key
Make & Take Ten Answer Key
This answer key provides correct answers and detailed reasoning for the Make & Take Ten Worksheet, Make & Take Ten Quiz, and Make & Take Ten Test.
Make & Take Ten Worksheet Answer Key
Part 1: Making Ten to Add!
1. 7 + 5 = ?
- Thought Process: Start with 7. To make 10, we need 3 more (7 + 3 = 10). Take 3 from the 5. This leaves 2 from the original 5 (5 - 3 = 2). Now the problem is 10 + 2.
- Answer: 12
2. 9 + 3 = ?
- Thought Process: Start with 9. To make 10, we need 1 more (9 + 1 = 10). Take 1 from the 3. This leaves 2 from the original 3 (3 - 1 = 2). Now the problem is 10 + 2.
- Answer: 12
3. 6 + 8 = ?
- Thought Process: Start with 6. To make 10, we need 4 more (6 + 4 = 10). Take 4 from the 8. This leaves 4 from the original 8 (8 - 4 = 4). Now the problem is 10 + 4.
- Answer: 14
Part 2: Taking Ten to Subtract!
4. 13 - 5 = ?
- Thought Process: Start with 13. To get to 10, we need to take away 3 (13 - 3 = 10). We used 3 from the 5 we needed to subtract. We still need to subtract 2 more (5 - 3 = 2). Now the problem is 10 - 2.
- Answer: 8
5. 11 - 3 = ?
- Thought Process: Start with 11. To get to 10, we need to take away 1 (11 - 1 = 10). We used 1 from the 3 we needed to subtract. We still need to subtract 2 more (3 - 1 = 2). Now the problem is 10 - 2.
- Answer: 8
6. 14 - 6 = ?
- Thought Process: Start with 14. To get to 10, we need to take away 4 (14 - 4 = 10). We used 4 from the 6 we needed to subtract. We still need to subtract 2 more (6 - 4 = 2). Now the problem is 10 - 2.
- Answer: 8
Make & Take Ten Quiz Answer Key
1. What two numbers can you add to make 10?
6 + _____ = 10
- Thought Process: The goal is to find the number that, when added to 6, equals 10. Counting up from 6 (7, 8, 9, 10) shows 4 more are needed.
- Answer: 4
**2. Show how to solve 8 + 5 using the (
- Thought Process: Start with 8. To make 10, take 2 from the 5 (8 + 2 = 10). The remaining part of 5 is 3 (5 - 2 = 3). Add the 3 to 10 (10 + 3 = 13).
- Answer: 13
3. What two numbers can you subtract to get to 10?
12 - _____ = 10
- Thought Process: The goal is to find how many to subtract from 12 to get to 10. Counting down from 12 (11, 10) shows 2 are needed.
- Answer: 2
**4. Show how to solve 13 - 6 using the (
- Thought Process: Start with 13. Take away 3 to get to 10 (13 - 3 = 10). We used 3 from the 6 we needed to subtract, so we still need to subtract 3 more (6 - 3 = 3). Subtract 3 from 10 (10 - 3 = 7).
- Answer: 7
5. Solve: 7 + 4 = ? Show your work using make ten or take ten:
- Thought Process (Make Ten): Start with 7. To make 10, take 3 from the 4 (7 + 3 = 10). The remaining part of 4 is 1 (4 - 3 = 1). Add the 1 to 10 (10 + 1 = 11).
- Answer: 11
6. Solve: 15 - 8 = ? Show your work using make ten or take ten:
- Thought Process (Take Ten): Start with 15. Take away 5 to get to 10 (15 - 5 = 10). We used 5 from the 8 we needed to subtract, so we still need to subtract 3 more (8 - 5 = 3). Subtract 3 from 10 (10 - 3 = 7).
- Answer: 7
Make & Take Ten Test Answer Key
1. Draw circles to show two numbers that make 10.
- Thought Process: Any combination of two numbers that sum to 10, visually represented. Examples: 5 circles and 5 circles, 8 circles and 2 circles.
- Answer: (Drawings will vary, but should illustrate a number bond to 10).
**2. Solve 9 + 4 using the (
- Thought Process: Start with 9. To make 10, take 1 from 4 (9 + 1 = 10). Remaining from 4 is 3. Add 3 to 10 (10 + 3 = 13).
- Answer: 13
**3. Solve 11 + 6 using the (
- Thought Process: The goal is to make a 10. Since 11 is already 10 + 1, we can add the remaining numbers: 10 + 1 + 6 = 10 + 7 = 17.
- Answer: 17
**4. Solve 15 - 7 using the (
- Thought Process: Start with 15. To get to 10, take away 5 (15 - 5 = 10). We used 5 from the 7, so we have 2 more to subtract (7 - 5 = 2). Subtract 2 from 10 (10 - 2 = 8).
- Answer: 8
**5. Solve 12 - 5 using the (
- Thought Process: Start with 12. To get to 10, take away 2 (12 - 2 = 10). We used 2 from the 5, so we have 3 more to subtract (5 - 2 = 3). Subtract 3 from 10 (10 - 3 = 7).
- Answer: 7
**6. Sarah had 8 stickers. Her friend gave her 3 more. How many stickers does Sarah have now? Use the (
- Thought Process: The problem is 8 + 3. Use the make ten strategy. Start with 8. To make 10, take 2 from 3 (8 + 2 = 10). Remaining from 3 is 1 (3 - 2 = 1). Add 1 to 10 (10 + 1 = 11).
- Answer: Sarah has 11 stickers.
**7. There were 14 birds on a tree. 6 birds flew away. How many birds are left on the tree? Use the (
- Thought Process: The problem is 14 - 6. Use the take ten strategy. Start with 14. To get to 10, take away 4 (14 - 4 = 10). We used 4 from the 6, so we have 2 more to subtract (6 - 4 = 2). Subtract 2 from 10 (10 - 2 = 8).
- Answer: There are 8 birds left on the tree.
8. Which strategy would be best to solve 7 + 2 = ?
- Thought Process: For a simple addition problem within 10, direct counting or simple addition is most efficient. Make ten is not necessary.
- Answer: Count All
9. Which strategy would be best to solve 16 - 8 = ?
- Thought Process: For subtraction from a number greater than 10, the take ten strategy is efficient. Start with 16, take away 6 to get to 10, then take away 2 more from 10.
- Answer: Take Ten
10. Explain in your own words how the number 10 helps you solve addition and subtraction problems.
- Thought Process: Students should articulate that 10 is an easy number to work with, making calculations simpler. They might mention that it's easy to add to or subtract from 10.
- Answer: (Answers will vary, but should focus on 10 making math easier, faster, or simpler to understand).
Cool Down
Make & Take Ten Cool Down
Name: ________________________
Date: ________________________
My Math Reflection
- Today, I learned about (circle one):
- Making 10 for addition
- Taking 10 for subtraction
- Both!
- What was one thing you learned or practiced today that helped you with your math?
-
Solve this problem using our new tricks! You can draw a picture if it helps.
9 + 2 = ?
My Answer: _______________
Exit Ticket for Teachers
- Thumbs Up: I feel good about making 10!
- Middle: I need a little more practice with taking 10.
- Thumbs Down: I need a lot of help with both strategies.
(Teacher Note: Observe student responses and drawings to gauge understanding.)
Journal
Make & Take Ten Journal Prompts
Name: ________________________
Date: ________________________
Journal Prompt 1: My Make Ten Superpower!
- What is your favorite way to "make ten" when you are adding? Draw a picture or write about it.
- How does making ten help you solve a problem like 7 + 4 = ? Explain it in your own words.
Journal Prompt 2: My Take Ten Adventure!
- When you are subtracting, how does "taking ten" make the problem easier? Think about a problem like 13 - 5.
- Can you think of a time outside of school when you might need to "take ten" to figure something out? (Like sharing toys or candy!)
Journal Prompt 3: Math Detective!
- You are a math detective! Someone asks you to solve 6 + 9 = ?. Which trick (make ten or take ten) would you use, and why? Show your work!
- What is one thing about making ten and taking ten that still makes you think hard? What is one thing that feels easy?