Lesson Plan
Golden Ticket System Guide
Students will understand and engage with the Golden Ticket positive reinforcement system by learning how to earn, track, and redeem virtual tickets to support consistent positive behavior.
A classroom economy motivates 6th graders by recognizing positive choices, building self-regulation, and fostering a supportive environment where good behavior is celebrated.
Audience
6th Grade Students
Time
30 minutes
Approach
Hands-on economy simulation
Prep
Prepare Materials
20 minutes
- Review the Ticket Economy Slides, Ticket Toss Icebreaker Pack, Earning & Redeeming Roles Activity Kit, and Ticket Reflection Journal.
- Post a visible ticket-tracking board, gather any magnets or sticky notes for the ticket bank.
- Print or digital-share one reflection journal per student and have writing utensils ready.
Step 1
Warm-Up: Ticket Toss Icebreaker
3 minutes
- Distribute 5–6 foam or paper “golden tickets” to students.
- Instruct students to gently toss a ticket to a peer while saying a positive greeting (e.g., “Great to see you, Maria!”).
- Continue for 2–3 rounds so everyone participates and practices positive language.
Step 2
Introduction to Golden Tickets
5 minutes
- Display the Ticket Economy Slides.
- Explain: what golden tickets represent, how students can earn them (e.g., teamwork, on-task behavior, kindness).
- Show the tracking board layout: ticket bank, student accounts, and redemption menu.
Step 3
Activity: Earning & Redeeming Roles
15 minutes
- Divide class into small groups; assign roles: Earners (identify positive behaviors), Bankers (count and track tickets), Cashiers (process redemptions).
- Present sample scenarios (e.g., “Two classmates helped clean up without being asked”). Groups decide how many tickets to award and record on the board.
- Rotate roles so each student practices tracking and redeeming.
- Highlight redemption options: extra tech time, choose next class game, homework pass.
Step 4
Cool-Down: Ticket Reflection Journal
5 minutes
- Distribute the Ticket Reflection Journal.
- Prompt students to write:
- One behavior they want to focus on earning tickets for.
- A personal goal for the week related to the ticket system.
- Collect journals or save digitally for review next session.
Step 5
Closure & Q&A
2 minutes
- Recap key points: how to earn tickets, where tickets are tracked, and redemption process.
- Invite student questions and clarify any rules.
- Remind students to watch for positive behaviors in themselves and peers to earn tickets tomorrow.
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Slide Deck
Welcome to the Golden Ticket Economy
• Earn tickets for positive choices
• Track tickets on our classroom board
• Redeem tickets for special privileges
Welcome students! Today we’re launching our Golden Ticket Economy—a fun way to celebrate positive behavior. Explain that throughout the day, they can earn virtual golden tickets for good choices and later redeem them for cool rewards.
Learning Objectives
• Define what golden tickets represent
• Identify behaviors that earn tickets
• Observe how tickets are tracked
• Explore ticket redemption options
Point to each objective as you read: by the end of today, students will know how to earn tickets, see them tracked, and understand redemption options.
How to Earn Golden Tickets
Students earn tickets for:
• Teamwork and collaboration
• Staying on task and focused
• Acts of kindness and respect
• Following classroom expectations
Explain each earning criterion with real-life examples. Encourage students to brainstorm additional positive behaviors that could earn tickets.
Tracking Our Tickets
Our tracking board includes:
• Ticket Bank—holds all unassigned tickets
• Student Accounts—each student’s ticket balance
• Redemption Menu—list of rewards and their costs
Show the actual tracking board at the front of class or display a photo. Describe the sections: Ticket Bank, Student Accounts, and Redemption Menu.
Redeeming Your Tickets
Available rewards:
• 5 tickets: Extra 5 minutes of tech time
• 8 tickets: Choose next class game
• 10 tickets: Homework pass
• 12 tickets: Lunch with the teacher
Walk through each reward, its ticket cost, and how to request redemption. Emphasize choosing wisely to save for bigger rewards or cash in small amounts frequently.
Sample Scenarios & Roles
Scenario 1: Two classmates cleaned up without being asked.
Scenario 2: A student helped peer understand a math problem.
Roles to practice: Earners, Bankers, Cashiers
Read each scenario aloud. Ask groups to decide how many tickets to award and which role would handle it—Earner, Banker, or Cashier.
Questions & Next Steps
• What questions do you have?
• Tomorrow: Ticket Toss Icebreaker
• Begin earning tickets immediately!
Invite any final questions and clarify rules. Remind students to start looking for positive behaviors tomorrow and prepare for their first Ticket Toss Icebreaker.
Warm Up
Ticket Toss Icebreaker Instructions
Time: 3 minutes
Materials: Foam or paper golden tickets (5–6 per student)
Objective: Build classroom rapport by sharing positive greetings.
Steps:
- Distribute 5–6 foam or paper “golden tickets” to each student.
- On your signal, students gently toss a ticket to a peer while saying a positive greeting (e.g., “Great to see you, Maria!”).
- Recipients respond with “Thank you!” and then toss a ticket to another classmate.
- Continue for 2–3 rounds so everyone has multiple turns giving and receiving.
- Debrief: Ask a few volunteers how it felt to share and receive positive messages.
Ready to kick off our Golden Ticket economy with positivity!
Activity
Earning & Redeeming Roles Activity
Time: 15 minutes
Materials:
- Scenario cards describing positive behaviors
- Classroom ticket-tracking board (whiteboard/chart)
- Foam or paper golden tickets or sticky notes
Objective
Students will practice identifying positive behaviors, awarding golden tickets, and processing redemptions by rotating through three classroom-economy roles.
Setup
- Prepare 6–8 scenario cards (e.g., “Two classmates helped clean up without being asked,” “A student encouraged a friend who was struggling”).
- Ensure the ticket-tracking board shows:
• Ticket Bank
• Student Accounts
• Redemption Menu - Divide students into groups of 3–4 and place each group at a table with materials.
Roles (per group)
- Earners: Read each scenario, identify the positive behavior, and decide how many tickets to award (1–3).
- Bankers: Tally awarded tickets and record updates on the Student Accounts section of the board.
- Cashiers: Track any redemption requests (if a group chooses to “spend” tickets immediately) and move tickets to the Redemption Menu.
Instructions
- Distribute one role card and one scenario card to each group.
- Groups discuss the scenario and reach consensus on tickets to award.
- Earners announce the decision; Bankers update the board; Cashiers note any redemptions.
- After two scenarios (about 5 minutes), rotate roles clockwise and draw two new scenarios.
- Continue until each student has practiced every role.
Debrief & Discussion
- Which role felt most challenging or fun?
- How did working together help you make fair ticket decisions?
- What suggestions do you have for new scenarios or rewards?
This hands-on practice ensures students understand each part of the Golden Ticket system before individual tracking begins in class.
Journal
Ticket Reflection Journal
Use this journal to think about your behaviors, goals, and the Golden Ticket system. Write your responses in the spaces provided.
1. Behavior Focus
What is one positive behavior you want to focus on this week to earn more golden tickets? Why is this behavior important to you?
2. Personal Goal
Set a specific goal related to the ticket system for this week (e.g., earn 10 tickets, help two classmates). How will you stay motivated and track your progress?
3. Reflection on Earning
Think of a time when you earned a golden ticket recently. How did it make you feel? What did you learn about your behavior?
4. Noticing Others
List three positive behaviors you might notice in your classmates. How could you encourage them when you see these behaviors? Why is it important to celebrate each other’s successes?
5. Creative Reward (Bonus)
Imagine a new classroom reward and assign it a ticket cost. Describe the reward and explain why you think your classmates would enjoy it.