Lesson Plan
Session 1 Plan
By the end of this session, the student will understand the goal of creating their own game and generate at least three initial game ideas using guided prompts.
Engaging the student in self-driven ideation taps into their need for choice and novelty, boosting motivation and executive function from the start.
Audience
5th Grade Student with ADHD and Autism
Time
30 minutes
Approach
Choice-driven brainstorming with visual supports
Materials
Session 1 Slide Deck, Session 1 Script, Idea Generation Worksheet, Blank Paper, Colored Markers, and Timer or Stopwatch
Prep
Prep and Material Setup
5 minutes
- Review Session 1 Slide Deck to familiarize yourself with the flow
- Read through the Session 1 Script and add any personalization
- Print several copies of the Idea Generation Worksheet
- Gather blank paper, colored markers, and set a timer
- Arrange a clutter-free workspace for the student
Step 1
Warm-Up: Brainstorm Favorite Games
5 minutes
- Invite the student to list or draw their top 3 favorite games on blank paper
- Show examples on Session 1 Slide Deck
- Encourage rapid responses; use the timer to keep momentum
Step 2
Introduction & Goals
5 minutes
- Present the âGame Maker Journeyâ overview and session objectives via slide deck
- Read key points aloud from Session 1 Script
- Ask: âWhy do you enjoy games? What excites you about making one?â
Step 3
Idea Generation Activity
10 minutes
- Distribute the Idea Generation Worksheet
- Guide the student to complete sections: theme, mechanic, win condition
- Offer visual prompts from the slide deck for choice of themes/mechanics
- Provide short check-ins every 2 minutes to maintain focus
Step 4
Discussion & Selection
5 minutes
- Review all ideas on the worksheet together
- Use scripted questions from Session 1 Script: âWhich idea is most fun? Which seems easiest to explain?â
- Help the student pick their top three concepts
Step 5
Cool-Down & Next Steps
5 minutes
- Summarize the session by highlighting chosen ideas
- Preview Session 2: fleshing out mechanics and components
- Assign a simple at-home task: choose one idea to explore further
- End with positive affirmation and set a reminder for their chosen idea
use Lenny to create lessons.
No credit card needed
Slide Deck
Game Maker Journey: Session 1
Letâs brainstorm and start making your own game!
Welcome! Introduce yourself and the âGame Maker Journey.â Explain that todayâs goal is to come up with fun game ideas.
Use Session 1 Script to guide your speaking points.
Warm-Up: Favorite Games
⢠Draw or list your top 3 games
⢠You have 5 minutes
⢠Be fastâno overthinking!
Warm-up activity. Hand the student blank paper and markers. Show examples of popular games (e.g., Monopoly, Uno) on this slide.
Say: âDraw or list your top 3 favorite games in 5 minutes. Ready, set, go!â
Session 1 Overview
⢠Warm-Up (5 min)
⢠Intro & Goals (5 min)
⢠Idea Generation (10 min)
⢠Discussion & Selection (5 min)
⢠Cool-Down & Next Steps (5 min)
Briefly run through this timeline to set expectations.
Point to each phase as you speak.
Use a pointer or finger to keep engagement.
Introduction & Goals
Why make a game?
⢠Itâs your design
⢠You choose the rules
⢠Share fun with others
Questions: Why games? What excites you?
Read from Session 1 Script.
Ask: âWhy do you enjoy playing games? What sounds exciting about making your own?â
Listen actively and jot down key words.
Idea Generation
- Theme: _______
- Mechanic: _______
- Win Condition: _______
(You have 10 minâbe creative!)
Distribute the Idea Generation Worksheet.
Guide the student to fill in each section. Check in every 2 minutes:
âGreat! Now pick a themeâŚâ etc.
Discussion & Selection
⢠Review all ideas
⢠Which is most fun?
⢠Which is easiest to explain?
Pick your top 3!
Use scripted questions from Session 1 Script.
Ask: âWhich idea is most fun? Which feels easiest to explain?â
Help the student circle their top 3.
Cool-Down & Next Steps
⢠Chosen ideas recap
⢠Sneak peek: mechanics & pieces
⢠At-home: choose 1 idea to explore
⢠You rock!
Summarize their chosen ideas aloud.
Preview Session 2: weâll build game components and rules.
Assign at-home: think more about 1 idea.
End with: âYou did awesome today!â
Great Work!
See you in Session 2!
Show a fun celebratory image (e.g., confetti, thumbs up).
Use this final slide as an upbeat end screen while the student packs up.
Script
Session 1 Script
Warm-Up: Brainstorm Favorite Games (5 minutes)
Teacher: âHi there! Welcome to our first Game Maker Journey session. Today weâre going to start by thinking about games you already love. I have some blank paper and colored markers right here. In the next five minutes, Iâd like you to draw or list your top three favorite gamesâboard games, card games, video games, any games you enjoy. Ready? Set⌠go!â
(After 2 minutes)
Teacher: âNice work so far! If you havenât gotten to three games yet, try adding one more really quick.â
(After 1 more minute)
Teacher: âOne minute leftâfinish up your last game!â
(When timeâs up)
Teacher: âTimeâs up! Show me what you made. Tell me one game on your list and why you picked it.â
Introduction & Goals (5 minutes)
Teacher: âGreat job! I love seeing games you enjoy. Now, let me tell you about our Game Maker Journey. Over six sessions, you will come up with a game idea, pick your own rules, design the pieces or cards, and test it out. By the end, youâll have a playable prototype and be able to explain how it works.â
Teacher: âWhy do you enjoy playing games? Whatâs fun about them for you?â
âWait for responseâ
Teacher (follow-up): âThatâs awesome! I hear you like [studentâs answer]. Weâll make sure your game has that quality.â
Teacher: âWhat sounds exciting about making your own game?â
âWait for responseâ
Teacher (follow-up): âExactlyâwhen you design it, everything is up to you!â
Idea Generation Activity (10 minutes)
Teacher: âAlright, letâs fill out this Idea Generation Worksheet. It has three parts:
- Theme â What your game looks and feels like (pirates, space, sports, etc.)
- Mechanic â How players take turns or win points (roll dice, draw cards, answer questions)
- Win Condition â How someone wins (be the first to 5 points, collect all cards, reach the finish line)
Iâll give you three minutes to write or draw three theme ideas.â
(After 3 minutes)
Teacher: âGreat! Now pick your favorite of those three themes and circle it.â
Teacher: âNext, letâs spend three minutes on three mechanic ideas. Ready, set, go!â
(After 3 minutes)
Teacher: âNice! Circle the mechanic you think would be the most fun.â
Teacher: âFinally, letâs spend three minutes on three win condition ideas. Go!â
(After 3 minutes)
Teacher: âAwesome. Circle the win condition you like best.â
Discussion & Selection (5 minutes)
Teacher: âLetâs talk through what you picked. Your theme is [studentâs chosen theme]âtell me why you chose that.â
âWait & acknowledge responseâ
Teacher: âYour mechanic is [studentâs chosen mechanic]. How do you imagine players using that mechanic?â
âWait & prompt: âCan you show me with your hand or a doodle?ââ
Teacher: âYour win condition is [studentâs chosen win condition]. That sounds exciting! Which part of your idea do you think will be the most fun?â
Teacher: âFantasticâthose three choices could make a really cool game. Youâve just picked the core of your design!â
Cool-Down & Next Steps (5 minutes)
Teacher: âYou did an amazing job today coming up with your gameâs theme, mechanic, and win condition. Next time, weâll take your favorite idea and start making game pieces or cards, and write clear rules so people can play.â
Teacher: âFor homework, spend five minutes thinking more about one of these ideas. Maybe sketch how the board looks or imagine what the cards might say. Bring that sketch to Session 2.â
Teacher: âYou rocked it todayâI canât wait to see where your creativity takes you! See you next session.â
Worksheet
Idea Generation Worksheet
1. Theme Ideas
Think of three possible themes for your game. Write or draw each one below.
- Theme Idea #1: ____________________________
- Theme Idea #2: ____________________________
- Theme Idea #3: ____________________________
Circle your favorite theme: ____________________________
2. Mechanic Ideas
Now come up with three different ways players might play the game (mechanics). Write or draw each idea.
- Mechanic Idea #1: ____________________________
- Mechanic Idea #2: ____________________________
- Mechanic Idea #3: ____________________________
Circle your favorite mechanic: ____________________________
3. Win Condition Ideas
Finally, think of three ways someone could win the game. Write or draw each win condition.
- Win Condition #1: ____________________________
- Win Condition #2: ____________________________
- Win Condition #3: ____________________________
Circle your favorite win condition: ____________________________
Your Top Picks
Write your final three choices here:
⢠Theme: ____________________________
⢠Mechanic: ____________________________
⢠Win Condition: ____________________________
Great work! Weâll use these ideas in the next session to build your game prototype.
Warm Up
Session 1 Warm-Up: Favorite Games
Letâs get our creativity flowing by thinking about games you already love.
Instructions:
⢠Grab a blank sheet of paper and some colored markers.
⢠In the next 5 minutes, draw or list your top three favorite gamesâboard games, card games, video games, any games you enjoy.
⢠Be quick and have funâno overthinking!
Your Favorite Games
- Game #1: ____________________________
- Game #2: ____________________________
- Game #3: ____________________________
Share One Game & Why You Picked It
Game: ____________________________
Reason: ____________________________________________________________
Great start! Weâll use these ideas to fuel our game-making journey.
Discussion
Session 1 Discussion
Purpose: Debrief todayâs activities, deepen the studentâs understanding of their own preferences, and check motivation for next steps. Use short, clear prompts and lots of praise to maintain engagement.
1. Reflect on Favorite Games (5 minutes)
Question: Which game from your top three was your very favorite, and why?
- Prompt: âTell me one reason you love that game.â
- Follow-up: âWhat part of that game would you like to use in your own design?â
- Strategy: If stuck, offer two quick options: âWas it because of the pictures? The challenge? The story?â
Possible Student Response: âI like drawing cards with pictures, because itâs colorful.â
2. Review Your Theme Choice (5 minutes)
Question: You picked [studentâs chosen theme]âwhat makes that theme exciting to you?
- Prompt: âCan you show me a doodle or act out a scene from that theme?â
- Follow-up: âHow do you imagine the game board or cards would look in that theme?â
- Strategy: Have a quick sketchpad ready so the student can draw instead of talking.
3. Talk Through Your Mechanic & Win Condition (8 minutes)
Mechanic Prompt: âYour mechanic is [studentâs chosen mechanic]. What will players do on their turn?â
- Follow-up: âCan you demonstrate with your hand or markers?â
Win Condition Prompt: âYour win condition is [studentâs chosen win condition]. How will someone know theyâve won?â
- Follow-up: âWhat makes that moment feel exciting?â
Strategy: Keep each discussion under 2 minutesâuse a timer beep to move on.
4. Engagement & Enjoyment Check (5 minutes)
Quick Poll: âOn a scale of 1â5, how fun was todayâs activity?â
⢠If 4â5: Celebrate (âThatâs awesome!â)
⢠If 1â3: Ask âWhat part was trickiest? How can we make it more fun next time?â
Choice Point: âNext session weâll start making pieces or cards. Which would you rather design firstâgame cards or a game board?â
5. Preview & Positive Wrap-Up (2 minutes)
- Preview: âIn Session 2, weâll use these ideas to make something you can holdâcards, a board, or tokens.â
- Affirmation: âYou did amazing brainstorming todayâyour ideas have real power. I canât wait to build them together!â
- Next Steps: Remind the student to sketch one part of their favorite idea at home and bring it in.
Teacher Tips:
⢠Celebrate small wins with stickers or high-fives.
⢠Use visuals or props to illustrate questions.
⢠Keep talk segments under 2 minutesâmove on if attention drifts.
⢠Offer choices whenever possible to boost ownership.
⢠Provide immediate, specific praise (âGreat explanation of your win condition!â).
Activity
Session 1 Game Activity: Quick Turn Race
Objective:
- Experience a simple turn-taking mechanic
- See how rolling dice and moving pieces creates fun gameplay
- Identify the core mechanic (roll & move) and win condition (first to finish)
Materials:
- Blank paper
- Colored markers or pencils
- One six-sided die (or spinner 1â6)
- Two tokens (coins, buttons, or small paper cutouts)
- Timer (optional)
1. Setup Your Race Track (3 minutes)
- On your blank paper, draw a straight line of 10 boxes in a row.
- Label the first box Start and the last box Finish.
- Color-code the boxes if you likeâmake turns more exciting!
(Take 3 minutes to draw and decorate your track.)
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2. Choose Your Tokens & Decide First Player (1 minute)
⢠Pick two distinct tokens (for example, a red coin and a blue button).
⢠Place both tokens on Start.
⢠Flip a coin or roll the die: higher side goes first.
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3. Play the Race (5â7 minutes)
- On your turn, roll the die and move your token forward that many boxes.
- Then itâs the other playerâs turn to roll and move.
- First token to land exactly on Finish wins!
- If you roll too high (for example, youâre on space 9 and roll a 3), stay in place and end your turn.
(Play until someone finishes. Use a timer if youâd like to keep a 5-minute limit.)
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4. Debrief: What Did You Notice? (5 minutes)
- What mechanic did we use in this game?
Circle one: roll & move / draw cards / answer questions - What was the win condition?
Circle one: first to Finish / highest points / last man standing - How did taking turns feel?
- What would you add or change to make this race more exciting?
- Add an obstacle (e.g., skip turn on space 5)
- Add a shortcut (e.g., land on space 7 â jump to space 10)
- Change the track length
Your idea: ____________________________
Next Steps:
- Weâll use this roll & move mechanic in Session 2 to build on your own game idea.
- Think about how you might theme this race (space, pirates, sports) and bring one sketch next time.
Great job exploring a quick gameâyou now know how turns and win conditions work in action!
Project Guide
Game Maker Journey: Project Guide
Program Overview
In this 6-session, one-on-one program, a fifth-grade student with severe ADHD, autism, and dyslexia will plan, design, and test a custom tabletop or card game of their own rules. Each 30-minute session uses high-interest, choice-driven activities to build literacy, executive functioning, and social-emotional skills through game creation. By the end, the student will have a playable prototype and the confidence to explain their design.
Key Components per Session:
- Warm-Up: Brief, engaging prompt to focus attention
- Lesson Plan: Step-by-step guide for the sessionâs objective
- Slide Deck: Visual supports and choice prompts
- Script: Teacher wording and check-in cues
- Activity/Game: Hands-on exploration or practice
- Discussion: Debrief questions to deepen understanding
- Cool-Down: Preview next steps and affirm progress
Materials Across Sessions:
Paper, markers, game-making supplies (cards, tokens, board paper), dice/spinners, timer/stopwatch, printed worksheets, and digital slide decks.
Session Sequence
Session 1: Idea Generation
Objective: Understand the goal of making a game and generate at least three game ideas.
Components & Links:
- Session 1 Warm-Up
- Session 1 Plan
- Session 1 Deck
- Session 1 Script
- Idea Generation Worksheet
- Session 1 Game Activity
- Session 1 Discussion
- Cool-Down: Assign at-home sketch of one idea
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Session 2: Component Prototyping
Objective: Translate chosen idea into initial game piecesâcards, tokens, or board layout.
Components & Links:
- Session 2 Plan
- Session 2 Deck
- Session 2 Script
- Session 2 Worksheet
- Session 2 Game Activity
- Session 2 Discussion
- Warm-Up & Cool-Down routines
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Session 3: Rules Writing & Trial Play
Objective: Write clear rules for gameplay and conduct a guided playthrough.
Components & Links:
- Session 3 Plan
- Session 3 Deck
- Session 3 Script
- Session 3 Worksheet
- Session 3 Game Activity
- Session 3 Discussion
- Warm-Up & Cool-Down routines
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Session 4: Playtesting & Feedback
Objective: Test the prototype with a peer or teacher, gather feedback, and identify improvement areas.
Components & Links:
- Session 4 Plan
- Session 4 Deck
- Session 4 Script
- Session 4 Worksheet
- Session 4 Game Activity
- Session 4 Discussion
- Warm-Up & Cool-Down routines
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Session 5: Iteration & Refinement
Objective: Incorporate feedback to refine mechanics, rules, and components for smoother gameplay.
Components & Links:
- Session 5 Plan
- Session 5 Deck
- Session 5 Script
- Session 5 Worksheet
- Session 5 Game Activity
- Session 5 Discussion
- Warm-Up & Cool-Down routines
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Session 6: Final Presentation & Celebration
Objective: Present the polished game prototype, explain rules and design choices, and celebrate success.
Components & Links:
- Session 6 Plan
- Session 6 Deck
- Session 6 Script
- Session 6 Worksheet
- Session 6 Game Activity
- Session 6 Discussion
- Celebration & next steps
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Final Deliverable
By program end, the student will have:
- A playable prototype (board or card game) with custom rules and components.
- A clear presentation explaining theme, mechanics, and win condition.
- Enhanced skills in executive function, literacy, and social-emotional growth.
Use this guide to navigate each session, ensure consistency, and foster the studentâs ownership and engagement throughout their Game Maker Journey!
Cool Down
Session 1 Cool-Down: Recap & Next Steps
1. Recap Your Choices
- Theme: ____________________________
- Mechanic: ____________________________
- Win Condition: ____________________________
2. Preview of Session 2
- Weâll use your favorite idea to make real game pieces (cards, tokens, or board) and start writing clear rules.
3. At-Home Task
- Spend 5 minutes sketching part of your chosen idea (a board layout, card design, or token).
- Bring that sketch to Session 2.
4. Positive Affirmation
You did an amazing job today! Your creativity and choices are the heart of this game. Canât wait to keep building togetherâsee you next time!