Lesson Plan
Design Your DNA Monster!
Students will learn about DNA's role in inherited traits and apply the engineering design process to creatively design a unique monster based on genetic principles, integrating Science, Technology, Engineering, Art, and Math (STEAM) concepts.
Understanding DNA is fundamental to biology, and applying design thinking fosters problem-solving and innovation. This STEAM project makes abstract concepts tangible and exciting by integrating science, technology, engineering, art, and math!
Audience
7th Grade Students
Time
30 minutes
Approach
Presentation, guided design activity, and creative drawing with STEAM integration.
Materials
Whiteboard or Projector, Markers/Pens, DNA Monster Slide Deck, Monster Design Worksheet, and DNA Monster Rubric
Prep
Prepare Materials
15 minutes
- Review the DNA Monster Slide Deck and DNA Monster Script to familiarize yourself with the content.
- Print enough copies of the Monster Design Worksheet for each student.
- Ensure access to a projector or whiteboard for the slide deck.
- Gather drawing materials (pencils, colored pencils, markers) for students. Consider having tablets/computers available if you plan to encourage digital design (Technology integration).
Step 1
Introduction: Hook & DNA Basics
5 minutes
- Begin with an engaging question: "What if you could design your own creature, mixing and matching traits like a genetic engineer?" (See DNA Monster Script for full script).
- Use the first few slides of the DNA Monster Slide Deck to introduce DNA as the blueprint of life, setting the stage for the Science component of our STEAM project.
Step 2
Engineering Design Process & Project Intro
10 minutes
- Transition to the engineering design process using the DNA Monster Slide Deck and DNA Monster Script, highlighting how it integrates Engineering and Technology.
- Explain each step: Ask, Imagine, Plan, Create, Improve.
- Introduce the project: Students will design a monster, thinking about its traits and how DNA influences them. Emphasize the Art in design and the Math in proportions.
- Distribute the Monster Design Worksheet and explain how it will guide their design, including the new math section.
Step 3
Monster Design Activity
10 minutes
- Guide students through the design process using the Monster Design Worksheet. Encourage them to be creative (Art), think scientifically about traits (Science), consider proportions (Math), and apply problem-solving (Engineering). Remind them that they can use digital tools if available (Technology).
Step 4
Share & Reflect
5 minutes
- Have students share their monster designs with a partner or the class.
- Encourage them to explain the DNA traits they incorporated, how they used the engineering design process, and any mathematical or technological considerations.
- Collect the Monster Design Worksheet and review the DNA Monster Rubric for assessment, which now also considers STEAM integration.
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Slide Deck
Design Your DNA Monster!
What if you could create a new creature, combining Science, Technology, Engineering, Art, and Math?
Today, you'll be a genetic engineer AND a designer!
Welcome students and introduce the exciting concept of designing creatures. Ask a provocative question to spark curiosity. Introduce the topic: DNA and monster creation! Emphasize this is a STEAM project.
DNA: The Blueprint of Life
- DNA is like a special instruction book inside every living thing.
- It tells your body how to grow and what traits you'll have.
- Think of it as the code that makes you, YOU! (And monsters, MONSTERS!)
Explain DNA simply. It's the blueprint, the instruction manual for living things. It determines traits like eye color, fur texture, number of limbs. Keep it concise for a 7th-grade audience.
DNA and Traits
- DNA determines your traits (characteristics).
- Examples: your eye color, height, whether you have fur or scales, how many legs you have!
- Monsters have DNA too! Their DNA gives them their unique, wild traits.
Connect DNA to observable traits. Give examples of how different DNA leads to different features. This sets up the monster design part.
The Engineering Design Process
Designers and engineers use a special process to create amazing things – a core part of STEAM!
- Ask: What's the problem or challenge?
- Imagine: Brainstorm ideas, no bad ideas! (Consider Technology for inspiration!)
- Plan: Choose your best idea and sketch it out. (Think about Math for proportions!)
- Create: Build or make your design. (This is where your Art comes in!)
- Improve: How can you make it even better? (Iterative Engineering!)
Introduce the Engineering Design Process. Explain why it's a useful framework for problem-solving, not just in engineering but also in creative projects like this. Go through each step briefly. Connect it to the STEAM elements.
Your Challenge: Design a DNA Monster!
- Ask: What kind of monster do you want to create? What unique traits will it have?
- Imagine: Think about different body parts, abilities, and features.
- Plan: Use your Monster Design Worksheet to sketch your monster, list its DNA-driven traits, and consider its proportions and scale (Math!).
- Create: Draw your monster, labeling its DNA traits! Unleash your inner Artist!
- Improve: How could your monster evolve or adapt?
Present the main challenge. Emphasize that they need to think about how DNA would influence their monster's traits, to use the design process, and to consider the math and art aspects. Show them the worksheet.
Time to Create!
Get creative and design your unique DNA monster!
Remember to use your Monster Design Worksheet to guide your design, list its amazing traits, and complete the Math section!
Give students time to work on their monster designs using the worksheet. Circulate and provide support or answer questions. Remind them about the Math section on the worksheet.
Share Your Monster!
Show off your incredible creations!
- What makes your monster unique?
- How did DNA influence its traits?
- Which step of the Engineering Design Process was your favorite?
- Did you incorporate any Technology for ideas or think about the Math of your monster?
Bring the class back together. Encourage sharing and reflection on both the creative process and the scientific concepts, specifically calling out the STEAM elements.
Script
DNA Monster Script
Introduction: Hook & DNA Basics (5 minutes)
"Good morning/afternoon, everyone! I have a wild question for you today: What if you could play mad scientist and design your own creature? Not just any creature, but a monster born from your imagination, with its own unique traits and abilities?"
(Pause for student reactions and ideas)
"Well, today, we're going to do just that! We're going to dive into the secret code that makes every living thing unique – even your wildest monster creations. That code is called DNA."
(Advance to DNA Slide Deck - DNA: The Blueprint of Life)
"Think of DNA as a super-secret instruction book, hidden inside almost every cell of every living thing. It's like the ultimate recipe book, but instead of cookies, it tells an organism exactly how to grow, what color its eyes should be, how many legs it should have, or if it should have scales or fur. It’s the blueprint that makes you, YOU! And it's what will make your monster, well, a MONSTER!"
(Advance to DNA Slide Deck - DNA and Traits)
"These instructions in DNA determine all the traits or characteristics of an organism. For example, my DNA gives me brown eyes. A cat's DNA gives it fur. A fish's DNA gives it fins and gills. What are some traits you can think of that are determined by DNA?"
(Allow students to share ideas: hair color, height, ear shape, etc.)
"Exactly! Now, imagine you're designing a monster. What crazy, cool, or even creepy traits could its DNA give it? Two heads? Rainbow scales? Super-stretchy limbs? Keep those ideas in mind, because you're about to become the ultimate monster geneticist! This is where we blend Science with Art and Engineering."
Engineering Design Process & Project Intro (10 minutes)
(Advance to DNA Slide Deck - The Engineering Design Process)
"Creating something new, whether it's a new smartphone, a bridge, or even a fantastic new monster, often follows a similar path called the Engineering Design Process. It's a set of steps that engineers and designers use to solve problems and invent things. Today, we'll be using this process, integrating Technology for research if you choose, and Math for thinking about proportions and scale. Let's look at the steps:
- Ask: Every great project starts with a question or a problem. For us, it's: 'What kind of unique monster do I want to create, and what inherited traits will its DNA give it?'
- Imagine: This is the brainstorming phase! No idea is too wild. Think about all the possibilities for your monster's appearance, abilities, and characteristics. You can even use digital tools or quick online searches (if allowed) to inspire your ideas – that's the Technology part!
- Plan: Once you have some ideas, you'll choose the best ones and start sketching them out. This is where you'll make decisions about your monster's specific traits, and on your worksheet, you'll even think about Math by considering its proportions and size.
- Create: This is where your monster comes to life on paper! You'll draw and label its features, thinking about how its DNA would dictate these traits.
- Improve: After you've created your initial design, you'll think about how you could make it even better. How could your monster evolve? What new traits might its DNA develop?"
(Advance to DNA Slide Deck - Your Challenge: Design a DNA Monster!)
"So, your challenge today is to Design a DNA Monster! You'll use the Engineering Design Process to guide you. I'm going to give each of you a Monster Design Worksheet. This worksheet will help you through the 'Imagine' and 'Plan' steps, and give you space to 'Create' your monster. On it, you'll sketch your monster and list its unique traits, specifically thinking about how its 'DNA' would give it those characteristics. Remember to also consider the Math behind its proportions on the worksheet."
"For example, if your monster has three eyes, you'll write down 'Three Eyes (DNA Trait).' If it has glowing fur, that's another DNA Trait. Be creative!"
Monster Design Activity (10 minutes)
(Distribute the Monster Design Worksheet)
(Advance to DNA Slide Deck - Time to Create!)
"Alright, designers and geneticists! Now it's your turn. Use the next 10 minutes to work on your Monster Design Worksheet. Sketch your monster, label its amazing DNA-driven traits, and think about the 'Improve' step. Remember to complete the Math section for proportions! I'll be walking around to see your incredible ideas and answer any questions you have."
(Circulate, offer assistance, and encourage creativity. Remind students to think about how DNA is responsible for the traits they are assigning their monster and to consider mathematical aspects.)
Share & Reflect (5 minutes)
(Advance to DNA Slide Deck - Share Your Monster!)
"Alright, bring your attention back up here! Time is almost up, and I can't wait to see what amazing creatures you've all imagined. Let's take a few minutes to share. Who would like to show off their DNA monster and tell us about it?"
(Call on 2-3 students to share. Ask guiding questions:)
"- What makes your monster unique?"
"- How did DNA influence its traits?"
"- Which step of the Engineering Design Process did you find most helpful or fun? Did anyone use Technology for inspiration or think about the Math behind their monster?"
"Excellent work, everyone! You've not only designed some truly original monsters, but you've also practiced thinking like both a scientist and an engineer. You've applied concepts of DNA and inherited traits, you've walked through the steps of the Engineering Design Process, and you've even touched on Technology and Math in your designs. You should be proud! Please turn in your Monster Design Worksheet as you leave. Great job!"
Worksheet
Monster Design Worksheet: My DNA Monster!
Name: __________________________
Date: __________________________
1. Ask: The Challenge
Your mission: Design a unique monster! Think about what kind of creature you want to create and what amazing, weird, or powerful traits its DNA will give it.
2. Imagine: Brainstorming Wild Ideas!
What kind of monster will it be? What special body parts, colors, or abilities could its DNA give it? List as many ideas as you can think of!
My Monster Ideas:
3. Plan: Sketch & Select Your Traits
Choose your favorite ideas from above. In the box below, sketch your monster. Around your sketch, label at least 5 unique traits that you imagine its DNA would be responsible for. Be specific! (e.g., "Three eyes - DNA Trait," "Scaly Skin - DNA Trait," "Fire Breath - DNA Trait")
My Monster's DNA-Driven Traits:
- ______________________________________________
- ______________________________________________
- ______________________________________________
- ______________________________________________
- ______________________________________________
Math Integration: Proportions & Scale
How big is your monster? What are the proportions of its body parts? Think about how these measurements might help it survive or interact with its environment.
- Approximate Height/Length: _________________________
- Ratio of Head to Body: _________________________
- Number of Limbs: _________________________
4. Create: Bringing Your Monster to Life (Draw above!)
(You've already started creating your monster with your sketch and labels! Make sure your drawing is detailed and your traits are clearly marked.)
5. Improve: How Could Your Monster Evolve?
Think about your monster. If it lived in a different environment, or if it needed to adapt, what new trait might its DNA develop? How could you improve your design?
Rubric
DNA Monster Design Rubric
Student Name: ________________________
Date: ________________________
This rubric will be used to assess your DNA Monster Design project. Pay attention to how well you connect your monster's traits to the idea of DNA and how you use the engineering design process, incorporating all aspects of STEAM.
| Criteria | 4 - Exceeds Expectations | 3 - Meets Expectations | 2 - Approaching Expectations | 1 - Needs Improvement |
|---|---|---|---|---|
| Creativity & Originality (Art) | Monster design is highly imaginative, unique, and shows exceptional effort in developing novel features. | Monster design is creative and shows original thought in its features. | Monster design is somewhat creative but lacks significant originality or unique features. | Monster design is basic or copied, showing little to no originality. |
| DNA & Traits Connection (Science) | Clearly identifies and explains 5+ unique monster traits as being determined by DNA, demonstrating strong understanding. | Clearly identifies and explains 5 unique monster traits as being determined by DNA. | Identifies 3-4 monster traits, but the connection to DNA is not always clear or complete. | Identifies fewer than 3 monster traits, or the connection to DNA is missing/inaccurate. |
| Engineering Design Process & Planning (Engineering & Technology) | The Monster Design Worksheet is thoroughly completed, showing detailed brainstorming, a clear plan, thoughtful reflection on improvement, and consideration of technological tools if applicable. | The Monster Design Worksheet is mostly completed, showing clear planning and some reflection, with a basic acknowledgment of technological tools if applicable. | The Monster Design Worksheet is partially completed, with some missing sections, unclear planning, or no mention of technological tools. | The Monster Design Worksheet is incomplete or shows minimal effort in planning, with no use of technological considerations. |
| Visual Presentation & Labeling (Art) | Monster drawing is detailed, neatly presented, and all 5+ DNA-driven traits are clearly labeled. | Monster drawing is clear and neat, with all 5 DNA-driven traits clearly labeled. | Monster drawing is somewhat clear, but labels for DNA-driven traits are few or hard to understand. | Monster drawing is unclear or messy, and/or DNA-driven traits are not labeled. |
| Math Integration: Proportions & Scale | Demonstrates clear and thoughtful application of mathematical concepts (e.g., specific proportions, reasonable scale) in the monster design and worksheet. | Shows basic consideration of mathematical concepts (e.g., general proportions, scale) in the monster design and worksheet. | Attempts to include mathematical concepts, but they are unclear, incomplete, or not well-integrated into the design. | Little to no evidence of mathematical concepts or consideration of proportions/scale in the monster design. |
Total Score: ________ / 20
Teacher Comments: