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Building Space Ships and Forts: Engineering Adventures with Straw Connectors and Magnet Tiles

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Lesson Plan

Building Space Ships and Forts

Students will explore basic engineering concepts by building space ships and forts using straw connectors and magnet tiles, developing problem-solving and teamwork skills.

This lesson offers hands-on opportunities for young learners to engage with engineering fundamentals, fostering creativity and collaborative thinking essential for early STEM education.

Audience

K-3

Time

5 sessions of 60 minutes each

Approach

Interactive, hands-on building sessions.

Materials

Prep

Preparation and Material Review

30 minutes

  • Review the overall lesson plan and session outlines, ensuring all materials including Straw Connectors and Magnet Tiles are available.
  • Familiarize yourself with the building techniques and safety guidelines for using the materials.
  • Prepare designated areas for group work and set up stations for each session activity.
  • Revise session instructions to incorporate differentiation for any IEPs, 504s, or language needs.

Step 1

Session 1: Introduction & Activity

60 minutes

  • Introduce key vocabulary and materials: straw connectors, magnet tiles, and blocks.
  • Conduct a simple building activity where students create small shapes using the provided materials (25 minutes).
  • Play the 'Quick Build Relay' game where teams take turns adding pieces to a group structure (35 minutes).

Step 2

Session 2: Space Ship Design Challenge

60 minutes

  • Main Activity (40 minutes): Challenge groups to design and build a model space ship using the provided materials. Encourage them to incorporate innovative features such as command centers or imaginative engines.
  • Game (20 minutes): 'Space Race Relay' where teams test the durability and creativity of their space ship designs by racing to complete specific design challenges.

Step 3

Session 3: Fort Building Competition

60 minutes

  • Main Activity (40 minutes): In groups, challenge students to design and construct a fort using straw connectors and magnet tiles. Encourage creative designs, such as including secret passages or lookout areas.
  • Game (20 minutes): 'Fort Defender' where teams are challenged to improve the fort's stability and defend it against gentle challenges (e.g., simulated wind or soft projectiles).

Step 4

Session 4: Engineering Problem Solving

60 minutes

  • Main Activity (40 minutes): Mixed groups tackle a building challenge, such as constructing a bridge spanning a specific distance with limited materials.
  • Game (20 minutes): 'Design Dash', where groups rapidly sketch and share design ideas before building.

Step 5

Session 5: Showcase and Reflection

60 minutes

  • Main Activity (40 minutes): Final group project incorporating elements of space ships and forts.
  • Game (20 minutes): 'Team Trivia' focused on engineering facts learned throughout the sessions.
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Activity

Straw Connectors and Magnet Tiles Building Activity

Overview

In this activity, students will work in small groups to explore basic engineering design principles using straw connectors and magnet tiles. They will step through a process of brainstorming, building, testing, and reflecting on their structures to create stable and creative designs. This hands-on activity encourages teamwork, problem-solving, and critical thinking skills.

Objectives

  • Understand basic engineering concepts (balance, stability, and design).
  • Work collaboratively with peers to solve a building challenge.
  • Use materials creatively to construct a functional structure.

Materials Needed

  • Straw connectors
  • Magnet tiles
  • Blocks
  • Optional: paper and pencils for sketching design ideas

Activity Steps

1. Introduction (10 minutes)

  • Warm-Up Discussion: Ask students what they know about bridges and towers. Prompt: "What makes a bridge strong? What helps a tower stand tall?"
  • Introduce Materials: Show students the straw connectors, magnet tiles, and blocks. Explain that today they will use these to build a structure.

2. Brainstorm and Sketch (10 minutes)

  • Group Discussion: In small groups, have students brainstorm different ideas for structures (e.g., bridges, towers, or a new design combining both).
  • Sketch Ideas: Encourage each group to sketch a simple design for their project. Questions to consider:
    • How will you ensure your structure is stable?
    • What shapes or designs can help support weight?







3. Building Phase (25 minutes)

  • Step-by-Step Construction: Each group will begin building their structure using the straw connectors and magnet tiles. Remind them to:
    • Work together and share their ideas
    • Try different configurations if something isn’t working
    • Be careful with the pieces to maintain safety
  • Teacher Tips: Move around the classroom, giving hints such as "Try reinforcing the base of your design," or "What if you added extra connections here?"












4. Testing and Reflection (10 minutes)

  • Group Testing: Have each group gently test the strength and stability of their structure. They might add light weights or gently tap it to see if it holds.
  • Reflection Discussion: Ask groups the following questions:
    • What part of your structure worked really well?
    • Were there any parts that needed improvement?
    • If you had more time, what would you change?













Follow-Up Points

  • Enhancement Challenge: Ask students how they might redesign their structure based on what they learned from testing.
  • Team Trivia: Create a mini quiz on engineering facts learned during the activity to encourage retention of the concepts.

This activity provides a fun and engaging way to explore building and design concepts, encouraging experimentation and collaborative problem-solving.

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Game

Quick Build Relay

Overview

Quick Build Relay is a fast-paced, team-based game designed to reinforce engineering concepts learned during building activities. This game encourages students to think quickly, communicate effectively, and collaborate as a team to add pieces to a group structure.

Game Setup

  • Teams: Divide students into small teams (preferably 3-4 per team).
  • Materials: Ensure each team has access to a set of straw connectors, magnet tiles, and blocks.
  • Space: Clear a flat, safe area where teams can work around a central building station.

How to Play

Phase 1: Formation and Explanation (5 minutes)

  1. Gather Teams: Have students form their teams and stand in a line facing the building station.
  2. Explain the Rules: Describe that each team will take turns adding one piece at a time to a shared structure.
    • They must add a piece swiftly and safely.
    • If the piece doesn't fit or is added incorrectly, the team will have to fix it before the next piece is added.

Phase 2: The Relay (10 minutes)

  1. Start the Relay: The teacher signals the start. The first student of each team quickly runs to the station and adds one piece to the group structure.
  2. Relay Order: Once a piece is added, the student runs back to their team, and the next student in line takes their turn.
  3. Continuous Building: The relay continues until the time runs out, or a designated number of rounds is completed.

Rules & Tips

  • Safety First: Remind students to be careful when handling materials.
  • Teamwork: Encourage teams to plan quickly and decide as a team on the best piece to add for stability and design.
  • Reflection: Ask students to focus on how each added piece affects the structure's balance and overall strength.

Post-Game Discussion (5 minutes)

  • What Worked: Ask teams to share which strategies helped their structure remain stable.
  • Challenges: Discuss any challenges encountered during the relay, such as pieces not fitting or the structure becoming unstable.
  • Lessons Learned: Talk about how elements of the game relate to real engineering situations, like making quick decisions under pressure and ensuring safety and balance.

Quick Build Relay is an engaging way to cap off a building session while reinforcing teamwork, problem-solving, and the fundamentals of engineering design.












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