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Bring Drawings to Life!

Lesson Plan

Bring Drawings to Life!

Students will be able to identify key principles of animation and create a short, simple animated sequence using flipbook techniques.

Understanding animation helps students appreciate the technology and artistry behind their favorite cartoons and movies. It also develops their creativity, fine motor skills, and logical thinking.

Audience

4th Grade

Time

45 minutes

Approach

Hands-on creation of flipbooks.

Materials

Animation Slide Deck, Animation Warm-Up, Flipbook Fun Activity, Animation Cool-Down, Teacher Script: Animation, Small notepads or stacks of paper (approx. 3x5 inches), Pencils, and Markers or colored pencils (optional)

Prep

Prepare Materials & Review

15 minutes

  • Gather small notepads or stacks of paper (approx. 3x5 inches) for each student.
  • Ensure enough pencils, and optional markers/colored pencils are available.
  • Review the Animation Slide Deck to familiarize yourself with the content.
  • Read through the Teacher Script: Animation to prepare for delivery.
  • Print out the Flipbook Fun Activity instructions if desired.
  • Set up a projector or interactive whiteboard for the slide deck.

Step 1

Warm-Up: What Moves You?

5 minutes

  • Begin with the Animation Warm-Up to activate prior knowledge about movement and visual storytelling.
  • Ask students to share their initial thoughts on how cartoons move.

Step 2

Introduction to Animation

10 minutes

  • Use the Animation Slide Deck to introduce the concept of animation.
  • Explain what animation is and show examples (e.g., a quick demonstration of a flipbook or a short GIF if possible).
  • Discuss key terms like 'frames' and 'sequence.'
  • Refer to Teacher Script: Animation for specific talking points and questions.

Step 3

Flipbook Fun Activity

20 minutes

  • Introduce the Flipbook Fun Activity.
  • Distribute paper and pencils to students.
  • Walk them through the steps of creating a simple flipbook, emphasizing small changes between each drawing.
  • Circulate the room, offering guidance and encouragement as students create their animated sequences.

Step 4

Share & Reflect

5 minutes

  • Invite students to share their flipbooks with a partner or the class.
  • Briefly discuss what they learned and what challenges they faced while creating their animation.
  • Use prompts from the Teacher Script: Animation to guide discussion.

Step 5

Cool-Down: Animation Reflection

5 minutes

  • Conclude the lesson with the Animation Cool-Down.
  • Students will reflect on a key takeaway from the lesson.
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Slide Deck

Bringing Drawings to Life!

Have you ever seen a cartoon or a movie and wondered... how do those characters move?!

Welcome students and introduce the day's topic: animation! Ask them if they've ever wondered how cartoons or movies seem to move. This slide is a hook.

What is Animation?

Animation is when many still pictures, called frames, are shown one after another very quickly.

Our eyes get tricked into thinking the pictures are actually moving!

Define animation simply. Emphasize that it's many pictures shown quickly to trick our eyes. Give a simple example like a flipbook or a stick figure drawing sequence. Refer to the Teacher Script: Animation for more details.

How Does it Work? Frames!

Imagine a stack of paper. Each page has a drawing. If you draw something that changes just a little bit on each page, then flip them fast... it looks like it moves!

Each drawing is a frame in a sequence.

Show a visual example of a flipbook or a series of sequential drawings that make a ball bounce or a stick figure wave. Explain how each drawing has a tiny change. If possible, have a physical flipbook to demonstrate. The video field is not for me to create a video, but if the user provided one, I would link it here. Since they didn't, I will leave it blank and rely on the teacher's physical example or description.

Your Turn: Flipbook Fun!

Today, you'll be animators!

You will create your own flipbook using small, simple drawings.

Remember: Each drawing should change just a little bit from the one before it!

Introduce the flipbook activity. Explain that they will be creating their own simple animation. Give clear instructions and remind them about small changes. Refer to the Flipbook Fun Activity for student instructions. Make sure they understand the goal is not a perfect drawing, but a moving one.

Flipbook Tips!

  • Start Simple! A bouncing ball or a winking face is great.
  • Small Changes! Each drawing should be slightly different.
  • Draw Lightly First! You can always go darker.
  • Have Fun! Experiment and be creative!

Review the process and expectations. Encourage creativity and reinforce the idea of small, incremental changes. Ask if there are any questions before they begin.

Time to Share!

Let's see your amazing animations!

  • Share your flipbook with a partner.
  • What did you learn about animation today?
  • What was the hardest part?

Prompt students to share their creations and reflect on the experience. This leads into the Cool-Down activity. Ask questions like: 'What was challenging?' 'What was surprising?'

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Script

Teacher Script: Animation

Warm-Up: What Moves You? (5 minutes)

"Good morning/afternoon, everyone! Today, we're going to explore something really cool that makes our favorite cartoons and movies come alive. To start, I want you to think about movement.

What are some things you see that move? (Pause for student responses, e.g., cars, animals, people walking, a ball bouncing).


Great! Now, think about your favorite cartoon character. How do they move on the screen? What do you think makes them look like they're walking or jumping? Turn and talk to a partner for one minute about your ideas."





"Alright, let's hear some ideas! Who wants to share what they discussed?" (Call on a few students. Guide them towards ideas of many pictures or quick changes, but don't give away the answer yet).

Introduction to Animation (10 minutes)

(Display Animation Slide Deck - Slide 1: Bringing Drawings to Life!)

"Fantastic ideas, everyone! Today, we're going to learn the secret behind how those drawings and characters come to life. We're talking about animation!"

(Display Animation Slide Deck - Slide 2: What is Animation?)

"Animation is really clever! It's when we take many, many still pictures, and show them one after another, super-fast. Our eyes get tricked into thinking those pictures are actually moving! Each one of those still pictures is called a frame."

"Think about a flipbook. Has anyone ever made or seen a flipbook? (Allow students to respond briefly).

(Display Animation Slide Deck - Slide 3: How Does it Work? Frames!)

"That's exactly how it works! If you draw a little picture on each page of a small book, and each picture changes just a tiny bit from the one before it, then when you flip through the pages quickly, it looks like your drawing is moving! That series of drawings is called a sequence."

"It's like magic, but it's really just science and art working together!"

Flipbook Fun Activity (20 minutes)

(Display Animation Slide Deck - Slide 4: Your Turn: Flipbook Fun!)

"Now it's your turn to become animators! Today, you are going to create your very own mini-animation using a flipbook. I'm going to give each of you a small stack of paper. Your challenge is to create a simple animation.

(Display Animation Slide Deck - Slide 5: Flipbook Tips!)

"Here are a few tips to help you succeed:

  • Start Simple! Don't try to draw something too complicated. A bouncing ball, a stick figure waving, or a flower growing are great first ideas.
  • Small Changes! This is the most important tip! Each drawing should only change a tiny, tiny bit from the one before it. If you make big jumps, it won't look smooth.
  • Draw Lightly First! Sketch your ideas lightly, and then you can go back and make them darker.
  • Have Fun! This is about being creative and experimenting. There's no right or wrong way to animate, just ways to make it look smoother or more exciting!

"I'll be walking around to help you out. Take your time, focus on those small changes, and get ready to bring your drawings to life! You have about 20 minutes for this activity. "

(Circulate, provide individual help, encourage students).











Share & Reflect (5 minutes)

(Display Animation Slide Deck - Slide 6: Time to Share!)

"Okay, animators! Pencils down for a moment. Who would like to share their flipbook with a partner or with the whole class? Let's see some of your amazing creations!" (Allow a few students to demonstrate their flipbooks).

"Wonderful work! Now, let's think about what we just did. What did you learn about animation today by making your own flipbook?"


"What was the hardest part about making your animation?"


Cool-Down: Animation Reflection (5 minutes)

"Excellent discussion, everyone. For our cool-down, I want you to think about one new thing you learned about animation today, or one thing you found really interesting. You'll write it down on your cool-down slip."

(Distribute Animation Cool-Down slips).

"Take a moment to write down your answer, and then you can hand them in as you leave/finish up. Great job today, future animators!"

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Warm Up

Animation Warm-Up: What Moves You?

Think about your favorite cartoon, movie, or video game. How do the characters or objects in it move?


What do you think makes them look like they are really moving, even though they are just drawings or computer images?


Share your ideas with a partner!

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Activity

Flipbook Fun: Bring Your Drawings to Life!

Today, you're going to be an animator! You'll create your very own mini-movie using a simple flipbook.

What you'll need:

  • A small stack of paper (or a small notepad)
  • Pencil
  • Markers or colored pencils (optional)

Instructions:

  1. Choose Your Idea: Think of something simple that moves. Here are some ideas:

    • A ball bouncing
    • A stick figure waving hello
    • A flower growing from a seed
    • A simple shape changing (like a square becoming a circle)
  2. Start on the Last Page: It's often easiest to start with your final drawing on the very last page of your stack. This helps you plan where your animation will end.

  3. Work Backwards (or Forwards!):

    • Option A (Backwards): After your last drawing, flip to the second to last page. Draw almost the exact same thing, but make a tiny, tiny change from the last page. Keep doing this, making small changes on each page, until you get to the first page.
    • Option B (Forwards): If you prefer, start on the first page with your beginning drawing. Then, on the next page, draw almost the exact same thing, but make a tiny, tiny change. Continue this for each page, making your animation slowly progress.

    The Key: Each drawing should only be slightly different from the one before it! Small changes are what make the animation smooth.

  4. Draw Lightly First: Sketch your drawings lightly with a pencil. Once you like how it looks, you can trace over it darker or add color.

  5. Test Your Animation: Once you have drawings on several pages, hold the stack firmly with one hand and quickly flip through the pages with your thumb. Watch your drawing come to life!

Share Your Masterpiece!

When you're done, be ready to share your flipbook with the class or a partner. What did you create?

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Cool Down

Animation Cool-Down: What Stuck With You?

Think about everything we learned and did today about animation.

What is one new thing you learned or one thing you found really interesting about how things move in cartoons or flipbooks?





Bonus: Can you think of another simple object that would be fun to animate in a flipbook?

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Bring Drawings to Life! • Lenny Learning