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Beat the Clock

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Tracy Bales

Tier 3

Lesson Plan

Beat the Clock Lesson Plan

Use gamified time trials and self-monitoring to help the student start tasks more quickly and independently within 20 minutes.

Many students struggle to initiate tasks, leading to delays and frustration. Time-based challenges build motivation, focus, and confidence in getting started promptly.

Audience

7th Grade Student

Time

20 minutes

Approach

Timed sprints with self-tracking.

Materials

Countdown Countdown Slides, Five-Minute Sprint, Time Tracker Log, and Sprint Results Key

Prep

Preparation

5 minutes

  • Print and organize the Time Tracker Log and Sprint Results Key
  • Load the Countdown Countdown Slides on your device
  • Review the rules and steps for the Five-Minute Sprint
  • Ensure a working timer or projector display for the countdown slides

Step 1

Introduction & Goal Setting

2 minutes

  • Explain that the lesson will use short time trials to practice starting tasks quickly
  • Show the student the Countdown Countdown Slides and explain how the timer works
  • Introduce the Time Tracker Log and set a personal goal for start time

Step 2

Modeling the Sprint

3 minutes

  • Select a simple example task (e.g., list five animals)
  • Start the countdown using the slides and model beginning the task exactly when it ends
  • Complete the example and record the start time on the Time Tracker Log

Step 3

Guided First Sprint

5 minutes

  • Have the student choose a familiar task (e.g., copy a sentence)
  • Start the countdown and prompt the student to begin when it reaches zero
  • Student records their start time on the Time Tracker Log
  • Use the Sprint Results Key to verify and discuss results

Step 4

Review & Feedback

3 minutes

  • Compare the student’s logged start time to their goal
  • Highlight what went well and identify strategies for faster initiation
  • Provide positive reinforcement and note areas for growth

Step 5

Additional Sprints

5 minutes

  • Conduct two more sprints with different simple tasks
  • Student repeats the process: start countdown, begin task, record time
  • After each sprint, use the Sprint Results Key to self-check and adjust approach

Step 6

Reflection & Next Steps

2 minutes

  • Review all entries on the Time Tracker Log
  • Have the student reflect on progress and set a personal challenge for next practice session
  • Reinforce the value of quick starts for future tasks
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Slide Deck

5

Set the slide background to #C3FFA3. Display the number “5” in large, bold font centered on the slide. No additional text or visuals.

4

Change the slide background to #A6FF7F. Display the number “4” in large, bold font centered on the slide.

3

Change the slide background to #8AFF5C. Display the number “3” in large, bold font centered on the slide.

2

Return background to #C3FFA3. Display the number “2” in large, bold font centered on the slide.

1

Switch background to #A6FF7F. Display the number “1” in large, bold font centered on the slide.

0

Use background #8AFF5C. Display the number “0” in large, bold font to signal the start. Optionally play an audio cue or bell sound when this slide appears.

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Game

Beat the Clock: Five-Minute Sprint Game Description

Objective:
Help the student practice rapid task initiation and sustained focus for a short, meaningful chunk of work by starting immediately at the end of a 5-minute countdown and self-monitoring progress.

Materials:

  • Countdown Countdown Slides
  • Timer or stopwatch (if not using slides audio cue)
  • Time Tracker Log
  • Pencil or paper for the chosen task

Duration: 5 minutes per sprint (plus a quick debrief)

Setup

  1. Student sits at a workspace with the materials ready.
  2. Teacher cues the countdown via the slide deck or starts the timer at “5:00.”
  3. Student places finger on the writing tool and watches the countdown.

Rules & Procedure

  1. When the countdown reaches “0,” the student must begin the task immediately—no pausing or waiting.
  2. The student works continuously on the chosen task for the full five minutes.
  3. When time is up, the student stops immediately, notes their exact start time on the Time Tracker Log, and records how much they completed.
  4. Use the Sprint Results Key to self-check completeness and accuracy.

Sample Tasks (Student Chooses or Teacher Guides)

  • Write as many animals beginning with the letter “S” as you can.
  • List five facts about your favorite sport or hobby.
  • Copy a short paragraph from a story or article.
  • Solve simple math problems (e.g., 12 × 3, 45⁄5, 7 + 19, etc.).
  • Brainstorm a quick plan for a weekend activity, in bullet points.

Scoring & Self-Monitoring

  • Start Time: Record the second at which you began.
  • Completion: Note how many items or lines you finished.
  • Accuracy Check: Compare your work against the Sprint Results Key to mark correct/incorrect.

Debrief (1–2 minutes)

  • Review logged start time vs. your goal set in the Time Tracker Log.
  • Identify one strategy that helped you start quickly (e.g., focus on the first word only, breathe, get eyes on the paper).
  • Set a micro-goal for the next sprint: shave off 1–2 seconds on your start or add one more item completed.











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Worksheet

Time Tracker Log

Personal Goal

My goal for my start time (in seconds): ____________________________








Sprint 1

Task: ____________________________________________







Goal Start Time (sec): ______
Actual Start Time (sec): ______
Difference (sec): ______
Items Completed: ______
Accuracy (Correct/Total): ______

Strategy Used:







Reflection:








Sprint 2

Task: ____________________________________________







Goal Start Time (sec): ______
Actual Start Time (sec): ______
Difference (sec): ______
Items Completed: ______
Accuracy (Correct/Total): ______

Strategy Used:







Reflection:








Sprint 3

Task: ____________________________________________







Goal Start Time (sec): ______
Actual Start Time (sec): ______
Difference (sec): ______
Items Completed: ______
Accuracy (Correct/Total): ______

Strategy Used:







Reflection:








Overall Reflection & Next Steps

What went well overall?












Next challenge or goal for the next session:







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Answer Key

Sprint Results Key

Use this key to verify and score student responses after each sprint. Compare student work against the “Correct Answers” list or criteria, mark items correct/incorrect, and calculate accuracy.


Sample Keys

Sprint 1: Animals Beginning with “S”

Correct Answers (sample list – any valid animals starting with S):

  • snake
  • sheep
  • seal
  • shark
  • swan
  • squirrel
  • spider
  • salmon
  • skunk
  • starfish

Scoring:

  • Total Items Listed by Student: ______
  • Correct Items (out of Total): ______
  • Accuracy (Correct/Total): ______

Sprint 2: Simple Math Problems

ProblemCorrect Answer
12 × 336
45 ÷ 59
7 + 1926

Scoring:

  • Problems Attempted: ______
  • Correct: ______
  • Accuracy (Correct/Total): ______

Sprint 3: (Example) Copying a Paragraph

Sample Paragraph:
“The quick brown fox jumps over the lazy dog.”

Scoring:

  • Total Words to Copy: 9
  • Words Correctly Copied: ______
  • Accuracy (Correct/Total): ______

Blank Template for Teacher Use

For any custom task, duplicate the format below and fill in your criteria.

Task: ____________________________________________

Correct Answers / Criteria:






Scoring:

  • Items Attempted: ______
  • Correct: ______
  • Accuracy (Correct/Total): ______

Notes / Comments:









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