Lesson Plan
App Innovators Lesson Plan
Empower 7th-grade students to solve real-world problems by designing innovative apps.
This lesson helps students develop critical thinking, problem-solving, and technological literacy by actively engaging them in app design.
Audience
7th Grade Students
Time
30 minutes
Approach
Project-based, hands-on learning.
Materials
Prep
Teacher Preparation
10 minutes
- Review the App Ideation Template and Brainstorming Guide to ensure a smooth facilitation of the lesson.
- Familiarize yourself with the project objectives and expected student outcomes.
- Prepare to guide students through a brainstorming session on identifying real-world problems.
Step 1
Introduction
5 minutes
- Welcome students and introduce the app design challenge.
- Explain the purpose: to design apps that solve problems they face in everyday life.
- Outline the session plan and encourage creativity.
Step 2
Brainstorming Session
10 minutes
- Use the Brainstorming Guide to prompt discussion.
- Ask students about the challenges they face and possible app solutions.
- Record and discuss key ideas as a group.
Step 3
App Design
10 minutes
- Distribute the App Ideation Template for students to sketch their app ideas.
- Guide students through outlining app features, target users, and problem-solving strategies.
- Allow students to share their initial designs and receive feedback.
use Lenny to create lessons.
No credit card needed
Slide Deck
Welcome to App Innovators!
Today, we'll explore how to design apps that tackle real-world problems you face.
Introduce the lesson by welcoming the students. Explain that today they'll be using their creativity and critical thinking to design apps that solve real-world problems. Emphasize that the session is interactive and project-based.
What Is App Design?
App design is about creating tools that help solve problems with technology. Apps are designed to make tasks easier and support our daily lives.
Discuss what app design means. Mention that apps can range from fun games to solutions for problems like managing homework, staying organized, or connecting with friends. Use examples students might relate to.
Real-World Problem-Solving Apps
Examples: Homework organizers, community helpers, environmental awareness apps, etc.
Show examples of apps that solve problems. This could include examples like a homework organizer, a community help app, or an environmental tracker. Encourage students to think of everyday issues they face.
Steps to Brainstorm Your App
- Identify a problem you face.
- Think of an app that could help solve it.
- Sketch your idea.
- Share and refine with peers.
Guide students through the brainstorming process. Outline steps to think about the problems they face, sketch ideas, and identify the target users. Encourage group discussions if possible.
Let's Innovate!
Now, it's your turn. Start designing an app that addresses a real problem in your life. Think big, be creative, and most importantly, have fun!
Wrap up the lesson by summarizing the goal and next steps. Invite students to start sketching their app ideas and assure them that creativity is key. Provide encouragement and resources for further exploration.
Project Guide
App Design Project Guide
This guide is designed to help you through the process of creating an innovative app that solves a real-world problem YOU face. Follow the steps below and let your creativity lead the way!
Step 1: Identify a Problem
- Think about daily challenges you encounter at school, home, or in your neighborhood.
- Write down 2-3 problems that you feel are important to solve.
Step 2: Brainstorm Solutions
- For each problem, think of how an app could help. Could it provide information, connect people, or offer a service?
- List ideas or features that the app might include.
Step 3: Design Your App
- Sketch a basic layout of your app. Consider the following:
- What will the main screen look like?
- What are the key features?
- How will users navigate through the app?
- Use drawings, graphics, or digital tools to present your design.
Step 4: Reflect and Share
- Answer the following questions in your guide:
- Why did you choose this problem?
- How does your app solve the problem?
- What challenges did you face while designing?
Remember, this guide is all about exploring your ideas and showing how technology can be used to solve real-life issues. Let your passion for problem-solving shine through in your work!
For additional classroom context and background, refer to the App Innovators Lesson Plan and the App Innovators Slides.
Rubric
App Design Rubric
This rubric is designed to assess your app design project. The criteria below will help you understand how to meet expectations and excel in your project. Each criterion will be evaluated on a scale from 1 to 4, where 4 is Exemplary and 1 is Beginning.
Scoring Scale
- 4 - Exemplary: Exceeds expectations with creative, innovative, and complete work.
- 3 - Proficient: Meets expectations with solid work that addresses all criteria.
- 2 - Developing: Approaches expectations. Some criteria are met but work needs improvement.
- 1 - Beginning: Below expectations. Only minimal criteria are met; significant improvement needed.
Criteria
1. Creativity & Originality
- Exemplary (4): The app design is highly original and creative. It offers innovative ideas that clearly differentiate it from typical solutions.
- Proficient (3): The design shows originality and includes some creative ideas that enhance its effectiveness.
- Developing (2): The design has a few creative elements but largely relies on conventional ideas or designs.
- Beginning (1): The design demonstrates minimal creativity and relies on unoriginal ideas.
2. Problem-Solving & Relevance
- Exemplary (4): The app addresses a relevant real-world problem in a comprehensive manner. The solution is thoroughly thought-out and feasible.
- Proficient (3): The app addresses a relevant problem with a well-thought-out solution. Some aspects may need slight refinement.
- Developing (2): The app attempts to address a problem but the solution is only partially developed or not fully relevant.
- Beginning (1): The app does not clearly address a real-world problem or offers an impractical solution.
3. Feasibility & Technical Implementation
- Exemplary (4): The app design is very feasible with clear, logical steps and a realistic approach to technological implementation. The design demonstrates excellent planning.
- Proficient (3): The design is feasible and includes logical steps for implementation, though some components need further detailing.
- Developing (2): There are elements of feasibility in the design, but many components are either unrealistic or lack detail.
- Beginning (1): The design is not feasible with little to no consideration of practical implementation details.
4. Presentation & Communication
- Exemplary (4): The final presentation is clear, engaging, and well-organized. The student effectively communicates the app's purpose, design, and benefits.
- Proficient (3): The presentation is clear and organized, with a satisfactory explanation of the app's design and benefits.
- Developing (2): The presentation is somewhat clear but lacks organization or depth in explaining the design and benefits.
- Beginning (1): The presentation is unclear, disorganized, and does not effectively communicate the app's design or benefits.
Additional Feedback
- Teachers are encouraged to provide specific feedback on each criterion to help students improve in future projects.
- Allow opportunities for self-reflection and peer feedback based on this rubric.
This rubric aligns with our project-based learning objectives by promoting critical thinking, creative problem solving, and effective communication. Good luck with your app design project!
Journal
App Innovators Journal
Welcome to your App Innovators Journal! In this journal, you'll reflect on your journey as you designed an app to solve a real-world problem. Use these prompts to guide your thinking and document your process. Take your time with each prompt and be as creative and thoughtful as you can.
1. Reflecting on the Challenge
- What real-world problem did you choose to address, and why does it matter to you?
- How did you feel when you first recognized this challenge?
2. Brainstorming and Ideation
- Describe your process of brainstorming app ideas. What strategies did you use to generate creative solutions?
- Write about any surprising ideas or moments of inspiration you experienced.
3. Designing Your App
- Explain the key features of your app. How do they work together to address the problem?
- What were some difficulties you encountered during the design process, and how did you overcome them?
4. The Role of Technology
- Reflect on how technology can be used to solve real-world problems. How does your app demonstrate this concept?
- In what ways do you think your app could impact its users or the broader community?
5. Personal Growth and Future Ideas
- What did you learn about yourself during this project?
- How might you use these insights to improve your app design or tackle new challenges in the future?
Remember, your journal is a space for honest reflection and creative expression. There's no right or wrong answer—just your unique perspective and ideas!