Lesson Plan
Anger Management Adventure
anger management
This lesson uses game-based learning and restorative practices to teach 6th graders anger management skills. Students will engage in a fun and interactive game that simulates real-life scenarios, followed by a restorative circle to reflect on emotions and strategies. This approach helps students understand their emotions and equips them with practical skills to manage anger effectively.
Audience
6th grade students
Time
30 minutes
Approach
Game-Based Learning, Restorative Practices, Experiential Learning
Materials
Step 1
Introduction
5 mins
Step 2
Game-Based Activity
10 mins
Step 3
Restorative Circle
10 mins
Step 4
Closure
5 mins
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