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Problem-Solving Pathfinders: Finding Our Way

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jkinsella

Tier 1
For Schools

Lesson Plan

Problem-Solving Pathfinders

Students will be able to identify common social problems, brainstorm multiple solutions, and evaluate the potential outcomes of those solutions in hypothetical scenarios.

Learning to solve social problems helps students navigate friendships, classroom interactions, and everyday challenges with confidence and independence, fostering a sense of self-efficacy.

Audience

2nd-3rd Grade

Time

45-55 minutes

Approach

Interactive games, role-playing, and guided discussions.

Materials

Whiteboard or projector, Problem-Solving Pathfinders Slide Deck, Problem-Solving Challenge Cards Game, and My Problem-Solving Map Worksheet

Prep

Preparation

15 minutes

  • Review the Problem-Solving Pathfinders Slide Deck and familiarize yourself with the content.
    - Print and cut out the Problem-Solving Challenge Cards Game.
    - Make copies of the My Problem-Solving Map Worksheet for each student.
    - Arrange desks for group work or clear a space for an activity area.

Step 1

Introduction (5 minutes)

5 minutes

  • Begin with a quick warm-up question: "What's a small problem you solved today?" (e.g., finding a lost pencil, deciding what to wear).
    - Introduce the lesson title: "Problem-Solving Pathfinders: Finding Our Way!"
    - Explain that today, students will become 'Problem-Solving Pathfinders' and learn how to navigate tricky social situations.

Step 2

What's the Problem? (10 minutes)

10 minutes

  • Use the Problem-Solving Pathfinders Slide Deck to present common social problems.
    - Lead a brief discussion on why these situations are problems and how they might make people feel.
    - Emphasize that problems are a normal part of life and we can learn strategies to solve them.

Step 3

Problem-Solving Challenge Cards Game (20 minutes)

20 minutes

  • Divide students into small groups (3-4 students per group).
    - Distribute the Problem-Solving Challenge Cards Game to each group.
    - Explain the rules: Each group takes turns drawing a card, reading the problem aloud, and brainstorming at least two possible solutions.
    - Encourage groups to discuss the pros and cons of each solution. Circulate to facilitate discussion and offer guidance.

Step 4

My Problem-Solving Map (10 minutes)

10 minutes

  • Distribute the My Problem-Solving Map Worksheet to each student.
    - Guide students through the worksheet, asking them to think about a small problem they've faced or one from the game.
    - Instruct them to write down the problem, brainstorm solutions, and pick the best one.
    - Remind them that it's okay if they haven't faced a 'big' problem, even small problems help us practice.

Step 5

Share and Reflect (5 minutes)

5 minutes

  • Invite a few students to share their 'Problem-Solving Maps' with the class.
    - Facilitate a brief discussion: "What was challenging about finding solutions?" "How does it feel to have a plan for a problem?"
    - Conclude by reiterating that everyone can be a great problem-solver with practice.
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Slide Deck

Problem-Solving Pathfinders: Finding Our Way!

What's a small problem you solved today?

Today, we become Problem-Solving Pathfinders! We will learn to find our way through tricky situations and make smart choices when challenges arise!

Welcome students and introduce the concept of problem-solving. Ask the warm-up question to activate prior knowledge and get them thinking about everyday solutions. Tell them they will become 'Problem-Solving Pathfinders'.

What is a Problem?

A problem is a situation that needs a solution or makes things difficult.

  • Sometimes problems are small (like not knowing what to play).
  • Sometimes problems are bigger (like disagreeing with a friend).

Problems are a normal part of life! Everyone faces them.

Define what a problem is in simple terms. Emphasize that problems are normal and can be big or small. Encourage students to share their own simple examples.

Common Social Problems

  • Two friends want to play with the same toy.
  • Someone accidentally bumps into you at recess.
  • A classmate is saying unkind words.
  • You want to join a game, but it looks full.
  • You forgot your homework at home.

Present common social problems that 2nd-3rd graders might encounter. Ask students if they've ever seen or experienced these, and how they felt. Reinforce that these are common and solvable.

Step 1: Identify the Problem

Before we can solve a problem, we need to know exactly what it is!

Ask yourself:

  • What is happening?
  • Who is involved?
  • How does it make people feel?

Example: "My friend took my pencil without asking."

What is the real problem here?

Introduce the first step of problem-solving: identifying the problem. Use a clear, simple example. Ask students to rephrase the problem in their own words.

Step 2: Brainstorm Solutions

Once you know the problem, think of lots of ways to fix it.

Think of as many ideas as you can!

  • Even silly ideas can help us think of good ones.
  • Don't worry if they are perfect yet.

Example: "My friend took my pencil without asking."

What are some solutions?

Explain the second step: Brainstorming solutions. Emphasize that there can be many ideas, and no idea is silly at this stage. Encourage creative thinking.

Step 3: Pick the Best Way

Now, let's look at our ideas and pick the one that will work best.

Ask yourself:

  • Is it safe?
  • Is it fair?
  • Will it solve the problem?
  • How will everyone feel?

Example: "My friend took my pencil without asking."

Which solution is best and why?

Introduce the third step: Choosing the best solution. Discuss how to think about the consequences of each solution. Use the example from the previous slide to demonstrate.

Our Problem-Solving Path

  1. Identify the Problem
  2. Brainstorm Solutions
  3. Pick the Best Way

Now, let's practice becoming super problem-solvers with a game!

Provide a quick recap of the steps. Transition to the game activity where they will practice these steps.

You Are a Pathfinder!

You have the power to solve problems!

Keep practicing these steps, and you'll navigate any challenge like a true Problem-Solving Pathfinder!

Conclude the lesson by reinforcing that practice makes perfect when it comes to problem-solving. Encourage them to use these steps in their daily lives.

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Game

Problem-Solving Challenge Cards Game

How to Play:

  1. Work in small groups. Everyone in your group is a Problem-Solving Pathfinder!
  2. Take turns drawing a card. Read the problem aloud to your group.
  3. Identify the Problem: As a group, talk about what the main problem is and how everyone involved might feel.
  4. Brainstorm Solutions: Think of at least two different ways to solve the problem. Even silly ideas can sometimes lead to great ones!
  5. Pick the Best Way: Discuss the pros and cons of each solution. Which one is safe, fair, and solves the problem best? How will everyone feel?
  6. Share your best solution with the class if your teacher asks!

Challenge Cards (Cut these out to create individual cards!)

Card 1

Your friend wants to play tag, but you want to play on the swings. What do you do?


Card 2

You accidentally spill paint on your classmate's drawing. What do you do?


Card 3

Someone at your lunch table is talking very loudly and it's hard to hear your friends. What do you do?


Card 4

Your partner in a game isn't following the rules, and it's making the game unfair. What do you do?


Card 5

You see a classmate looking sad and alone on the playground. What do you do?


Card 6

You and a friend both reach for the last cookie at snack time at the exact same moment. What do you do?


Card 7

Someone calls you an unkind name during recess. What do you do?


Card 8

Your teacher asked you to clean up a mess, but you didn't make it. What do you do?


Card 9

Another student keeps interrupting you when you're trying to talk in a group. What do you do?


Card 10

Your turn on the computer is over, but you want to keep playing. What do you do?


Card 11

Someone borrowed your crayons and didn't put them back in your box. What do you do?


Card 12

You are working on a puzzle with a friend, and they keep trying to put pieces in the wrong spots. What do you do?

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Worksheet

My Problem-Solving Map

Name: ____________________________


1. What's the Problem?

Think about a small problem you have had, or one we talked about today. Describe it here.

  • What happened?
  • Who was involved?
  • How did it make you and others feel?













2. Brainstorm Solutions!

Think of at least three different ways to solve your problem. Don't worry if they are perfect yet! Just write down all your ideas.





2. ______________________________________________________



3. ______________________________________________________



3. My Best Path!

Now, look at your solutions. Which one do you think is the best way to solve the problem? Why?

  • Is it safe?
  • Is it fair?
  • Will it fix the problem?
  • How will everyone feel?

My best solution is: _________________________________________________________________




I picked this solution because:













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