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Campus Quest

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Lesson Plan

Campus Quest Session 1

Students will familiarize themselves with key campus locations, get to know peers through an icebreaker, and articulate personal goals to feel confident navigating school life.

Early orientation builds students’ campus awareness and social connections, reducing anxiety and promoting a sense of belonging.

Audience

Middle School Students

Time

20 minutes

Approach

Interactive tour, peer icebreaker, goal-setting discussion.

Materials

Campus Map (#campus-map-material), Icebreaker Question Cards (#icebreaker-question-cards), Goal Setting Worksheet (#goal-setting-worksheet), and Campus Landmarks Quiz (#campus-landmarks-quiz)

Prep

Prepare Materials and Space

10 minutes

Step 1

Welcome & Introduction

2 minutes

  • Greet students and introduce the Campus Quest program
  • Briefly share today’s agenda: icebreaker, campus tour, goal setting, quick quiz

Step 2

Icebreaker Activity

5 minutes

  • Distribute the Icebreaker Question Cards
  • In pairs, students take turns drawing a card and answering questions (e.g., favorite hobby, what they’re most excited about)
  • After 3 minutes, ask a few volunteers to share what they learned about their partner

Step 3

Interactive Campus Tour

7 minutes

  • Hand out the Campus Map
  • Project or point to major campus landmarks (main office, library, gym, cafeteria)
  • Ask students to locate each spot on their map and discuss why it’s important
  • Encourage questions about any locations they find confusing

Step 4

Goal Setting Discussion

4 minutes

  • Give each student a Goal Setting Worksheet
  • Prompt them to write one academic and one social goal for their first month
  • Students share one goal with the group to build accountability

Step 5

Quick Quiz & Reflection

2 minutes

  • Administer the Campus Landmarks Quiz
  • Review answers together to reinforce map locations
  • Conclude by asking: “What’s one thing you feel more confident about now?”
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Discussion

Session 1 Discussion: Getting Oriented and Setting Goals

Discussion Guidelines

  • Listen actively and show respect when others speak.
  • Share honestly—this is a safe space to discuss your thoughts.
  • Build on each other’s ideas and ask follow-up questions.

1. Icebreaker Reflection (5 minutes)

  • Prompt: “What did you learn about your partner that surprised or interested you?”
  • Follow-Ups:
    • “Why do you think that detail stood out to you?”
    • “How might knowing this help you connect with your classmates?”

Your Response:











2. Exploring the Campus Map (7 minutes)

  • Prompt: “Looking at the Campus Map, which landmark seems most important to you and why?”
  • Follow-Ups:
    • “How do you think you’ll use this location in your daily routine?”
    • “Is there any spot you feel unsure about locating on your own?”

Your Response:











3. Goal Setting Discussion (5 minutes)

  • Prompt: “Share one academic goal and one social goal you wrote on your Goal Setting Worksheet.”
  • Follow-Ups:
    • “What steps will you take this week to work toward your academic goal?”
    • “Who could help you achieve your social goal, and how will you ask for their support?”

Your Response:











4. Quiz Reflection & Next Steps (3 minutes)

  • Prompt: “After the Campus Landmarks Quiz, which location do you still want to learn more about?”
  • Follow-Ups:
    • “What could you do if you ever get lost or have questions about a location?”
    • “How will you use what you learned today to feel more confident on campus tomorrow?”

Your Response:











Closing Thought

  • Ask: “What’s one takeaway from today’s discussion that will help you on your journey at our school?”

Your Response:










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Activity

Campus Map Relay

Objective

Students will practice locating and identifying key campus landmarks on the map quickly and collaboratively.

Time

7 minutes

Materials

Prep (10 minutes)

  • Place copies of the Campus Map at one end of the room, creating relay stations (one map per team).
  • Create index cards with names of landmarks (e.g., main office, library, gym, cafeteria) and label them as Landmark Cards.
  • Arrange open space so each team has a clear start line about 10–15 feet from their map station.
  • Divide students into teams of 4–5.

Instructions

  1. Team Formation & Setup (2 minutes)

    • Divide students into equal teams of 4–5.
    • Have each team line up single-file at their designated start line.
    • Give the first student in each line a shuffled stack of Landmark Cards, face-down.
  2. Relay Race (3 minutes)

    • On your signal, the first student flips over the top card, reads the landmark name aloud, and runs to their team’s Campus Map.
    • They place a marker (or point) on the correct location of that landmark, then run back and tag the next teammate.
    • The next student repeats with a new card. Continue until all cards are placed or time expires.
  3. Review & Reflection (2 minutes)

    • Gather students around one map.
    • Ask each team to share one landmark they placed, explaining why that location is important on campus.
    • Clarify any misplaced landmarks and reinforce correct map knowledge.

Variation: For added challenge, include a “wild card” prompting teams to explain how they might use that location in their daily routine.

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Game

Landmark Bingo

Objective

Reinforce knowledge of campus landmarks through an engaging bingo-style game.

Time

10 minutes

Materials

Prep (5 minutes)

  • Print and distribute the Landmark Bingo Cards featuring a 5×5 grid of campus landmarks (center space can be “Welcome Center” as free space).
  • Prepare enough Landmark Tokens for each student to cover up to 25 squares.
  • Create a shuffled stack or slip of each landmark name for the caller.

Instructions

  1. Distribute Cards & Tokens (1 minute)

    • Give each student one Landmark Bingo Card and a handful of Landmark Tokens.
    • Explain that each square contains the name or image of a campus landmark (e.g., library, gym, cafeteria, main office).
  2. Explain Bingo Rules (1 minute)

    • The goal is to complete a straight line of five landmarks horizontally, vertically, or diagonally.
    • The center square (“Welcome Center”) is a free space and can be covered automatically.
    • When you call a landmark, students check their cards; if they have it, they cover that square with a token.
  3. Play the Game (6 minutes)

    • The teacher (or student leader) draws and calls one landmark at a time from the master list.
    • After each call, pause for 5–7 seconds to let students mark their cards.
    • Continue calling landmarks until the first student shouts “Bingo!”
  4. Verify & Reflect (2 minutes)

    • Ask the student who called “Bingo” to read aloud the five covered landmarks in their winning line.
    • Verify against the called list. If correct, celebrate the winner.
    • Ask: “Which landmark on your winning line is most important to you, and why?”

Variation Ideas

  • Blackout Bingo: First to cover every square wins.
  • Four Corners: Cover all four corner landmarks.
  • Partner Bingo: Students pair up and share one landmark fact when they cover a square.
  • Wild Card Challenge: When a player covers a square, they must name one way they might use that location during their day.
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Quiz

Session 1 Quiz

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