Lesson Plan
Burger Drop Basics: Blender Animation Lesson Plan
Students will be able to understand the basic steps to create a simple falling animation using physics in Blender.
This lesson introduces students to the exciting world of 3D animation, helping them develop digital literacy and problem-solving skills in a creative context. It's a fun, quick way to demystify complex software.
Audience
High School Students
Time
10 minutes
Approach
Demonstration and guided exploration.
Materials
Prep
Teacher Preparation
15 minutes
- Review the Burger Drop Basics Slide Deck and Blender Animation Reading to familiarize yourself with the content.
- Ensure Blender is installed on all student computers or the projector computer.
- (Optional) Practice the animation steps yourself to anticipate potential student questions.
Step 1
Warm-up: What Makes Things Fall?
1 minute
- Begin with a quick question: "What makes objects fall in real life?" (Gravity)
- Introduce the idea of simulating this in a 3D program like Blender.
Step 2
Introduction to Blender and Animation
2 minutes
- Present the Burger Drop Basics Slide Deck slides 1-2.
- Briefly explain what Blender is and why animating a falling burger is a great way to learn basic animation principles.
Step 3
Blender Demonstration: Setting the Scene
3 minutes
- Follow Burger Drop Basics Slide Deck slides 3-5.
- Open Blender and demonstrate:
- Deleting the default cube.
- Adding a 'Plane' for the ground.
- Adding a 'UV Sphere' (to represent a burger bun) and scaling it appropriately.
- Adding more spheres or cylinders for other burger components (patty, cheese, etc.) and stacking them loosely.
Step 4
Adding Physics to the Burger
3 minutes
- Follow Burger Drop Basics Slide Deck slides 6-8.
- Demonstrate:
- Selecting each burger component and adding 'Rigid Body' physics (Type: Active, Shape: Mesh/Sphere/Box).
- Selecting the 'Plane' (ground) and adding 'Rigid Body' physics (Type: Passive).
- Emphasize checking

Slide Deck
Burger Drop Basics: Blender Animation
Ever wonder how movie effects are made? We're going to create a mini-movie today!
Welcome students and get them thinking about physics. Ask: "What makes objects fall in real life?" Introduce the idea of simulating gravity in a fun way.
What is Blender?
Your Gateway to 3D
- Free and open-source 3D creation software
- Used for modeling, animation, rendering, and more!
Why Animate a Falling Burger?
- A fun, simple way to learn basic physics simulation
- Understand core animation principles quickly
Briefly explain Blender as a free 3D software and why a simple animation is a great starting point.
Step 1: Clear the Canvas
Goodbye Default Cube!
- Select the cube by clicking on it.
- Press the Delete key (or X then Enter).
Why? We want to build our own scene from scratch!
Guide students through deleting the default cube. Explain that in Blender, you often start with a blank canvas.
Step 2: Create the Ground
Where will our burger land?
- Go to Add > Mesh > Plane.
- Press S to scale, then drag your mouse to make it larger (like a table).
- Click to confirm the scale.
Explain the importance of a ground plane for objects to fall onto. Show how to add and scale it.
Step 3: Build Your Burger Stack
Layer by Layer
- Go to Add > Mesh > UV Sphere (for buns and patty).
- Scale (S key) and move (G key) to form your first bun.
- Duplicate (Shift+D) and repeat for patty, cheese (flattened cube or plane), and top bun.
- Stack them loosely above the plane.
Demonstrate adding multiple shapes to form a burger. Emphasize scaling and positioning.
Step 4: Make Burger Active
Giving Gravity a Hand
- Select a burger component (e.g., bottom bun).
- Go to the Physics Properties tab (looks like a bouncing ball).
- Click Rigid Body.
- Set Type: Active (this means it will fall!).
- Set Shape to best fit (e.g., Sphere for buns/patty).
Explain 'Rigid Body' physics. Crucially, active means it reacts to forces. Show where to find the physics tab.
Step 5: Ground Control
A Solid Landing Pad
- Select your ground plane.
- Go to the Physics Properties tab.
- Click Rigid Body.
- Set Type: Passive (this means it stays put but collides with active objects!).
- Set Shape: Mesh or Box.
Explain 'Rigid Body' for the ground plane. Passive means it stays still but interacts with active objects.
Step 6: Drop the Burger!
Lights, Camera, Action!
- Locate the timeline at the bottom of the screen.
- Click the Play button (right-facing triangle).
- Watch your burger fall!
- To reset, drag the timeline marker back to frame 0 or click the 'back to start' button.
Show them the play button and how to reset. Encourage experimentation.
You Made an Animation!
Recap:
- Cleared the scene
- Built a burger and ground
- Applied Active and Passive Rigid Body physics
- Played the animation!
What next?
- Experiment with different shapes!
- Adjust mass or friction in the physics settings!
Conclude with a summary and a call to action. Encourage them to try different objects or adjust physics settings.

Reading
Your First Blender Animation: The Falling Burger!
Welcome to the exciting world of 3D animation! Today, you learned how to make a simple burger fall using Blender, a powerful (and free!) 3D software. Let's recap the magic you just created!
What is Blender?
Blender is like a digital workshop where you can create almost anything in 3D. From movies and games to architectural designs, Blender is used by artists and designers worldwide. It's a fantastic tool to learn about modeling, sculpting, animation, and more!
Why Simulate a Falling Burger?
Making a burger fall isn't just fun; it's a great way to understand real-world physics principles like gravity and collision in a digital space. You're learning the basics of how objects interact in a virtual environment, which is a core concept in animation and game development.
The Steps You Took:
Step 1: Clear the Canvas
Just like an artist starts with a blank canvas, you began by clearing Blender's default scene. You selected the default cube and pressed Delete. This gives you space to build your own awesome creation!
Step 2: Create the Ground
For anything to fall, it needs something to fall onto! You added a Plane (Add > Mesh > Plane) and scaled it up (press S key) to create a virtual ground. This plane will be our burger's landing spot.
Step 3: Build Your Burger Stack
This is where your creativity comes in! You added multiple UV Spheres (Add > Mesh > UV Sphere) to represent the burger buns and patty. With a bit of scaling (S key) and moving (G key), you stacked them up, ready for their big drop. You could even add a flattened cube for cheese!
Step 4: Make Burger Active (Rigid Body Physics)
To make your burger pieces actually fall, you gave them "Rigid Body" physics properties. You selected each burger component, went to the Physics Properties tab (it looks like a bouncing ball icon), and clicked Rigid Body. You set its Type to Active (meaning it will be affected by gravity and collisions) and chose a Shape like Sphere or Mesh to help Blender understand its physical form.
Step 5: Ground Control (Rigid Body Physics)
Your ground plane also needs physics, but a different kind! You selected your ground plane, went to the Physics Properties tab, and clicked Rigid Body. This time, you set its Type to Passive. This means the ground won't fall, but it will interact with other objects (like your burger) that do fall. You set its Shape to Mesh or Box.
Step 6: Drop the Burger!
With everything set up, the moment of truth arrived! You went to the timeline at the bottom of the screen and pressed the Play button (the right-facing triangle). Voila! Your burger components tumbled down and landed on the plane.
What's Next?
This is just the beginning! You can now experiment with:
- Different Shapes: Try dropping cubes, cones, or even more complex models.
- Physics Settings: Explore changing the mass, friction, or bounciness (elasticity) of your objects in the Rigid Body settings.
- More Complex Scenes: Add more objects and see how they interact!
Blender is a powerful tool, and you've just taken a fantastic first step into 3D animation. Keep exploring and creating!

